There needs to be an option for mouse control for operating the tablet on PC.
The current control flow is as follows:
*Need to look something up on pad*
Takes hand off of mouse
right cursor, down cursor, etc
puts hand back on mouse
press e to close.
So, with the current control scheme I'm having to take my hand off of the mouse anyway to be able to operate the tablet. So making a floating mouse cursor (finger/glove?) to easily and intuitively click on items on the tablet would make it allot less aggravating. Please at least consider making it a game option.
I'm following the initial Sandbox story. I'm at Alpha Hab fixing the modules however sometimes when I remove a component all the Look, Movement and Interact controls seize up after I've taken it. It doesn't happen every time, but it has occurred 3 times in the last 30 mins trying to get the modules repaired. When it happens I also lose access to the Datapad or Inventory, but I can still jump, crouch, flashlight, scanner. I have no choice but to Quit and start again from the beginning.
This bug has a simple repro, so I'll just post that. Let me know if you need more details.
1. Hop in the PRT and start driving
2. Open the datapad via E or one of the app key mappings
3. Press "Esc" to close the datapad
4. Attempt to steer, brake, accelerate or turn.
Result: no vehicle control
Woraround to regain vehicle control: open the datapad and press E to close it.
Translated from German post in Steam Forums:
Activate under "Options"> "Controls" "Old Datapad Controls", then I can no longer use the bed and thus no longer save the game. I switch "Alt Datapad Controls" again, then everything works as usual again.
If I go with "Alt Datapad Controls" switched on with a click on "Main Menu" out of the game, it always happens that the resolution (Display Resolution) is adjusted to 640 x 480.
OS: Windows 7 64bit Ultimate
Can someone confirm the two bugs someone?
Starting a new game in sandbox mode, I am finding that I cannot navigate the tablet using either the default 'arrow key' controls nor the alternative 'wasd' controls. I can activate whatever button happens to be highlighted at the time, but cannot change the 'active button' in any way except for once by accident. I had an XBox 360 controller plugged in that seemed partially active, and have had troubles in the past with some games not liking the controller, but after unplugging it the problem persists.
Currently, to add/remove items to/from a container you have to...
Click on crate.
press down (or right)
press down (or right)
repeat until done.
This gets pretty old fast and is even more annoying if you are only trying to pull certain items out because of the automatic reset to the top left hand square.
If you have the cursor remember and stay at its current position, the above problems would be greatly reduced.
Click on crate
press down (or right)
The result would be half as many clicks for the player to move the inventory.
While I mentioned this as part of my initial PRT feedback / issue report a while back, that topic is now closed as "fixed" since most things in it were addressed over time.
However, I still feel that a limited (+/- 45 deg vertical, +/- 90 deg horizontal from the current fixed "straight ahead" viewing direction) mouse look feature is sorely missing from when driving the PRT and should be a priority, not even primarily for ease of navigation, but to be able to use the suit scanner more efficiently without having to stop, get out, do a sweep, get back in then continue every few hundred meters, which becomes really tedious after a while (and also takes a lot away from the increased mobility the PRT aims to give).
Instead of posting these one by one I'll put them in a single post to make it less spammy. :)
The PRT storage behaves as the hab storage used to in respect to pressing the "i" key while the storage is open for transferring items; instead of switching the datapad to inventory view, pressing "i" causes the datapad to go to the home screen and get lowered. The other hotkeys work as expected, switching the datapad to the corresponding screen without lowering it.
The "Inspect PRT" hotspot becomes unresponsive after having received a HUD text message, such as the one about an oxygen canister breaking after use, until the datapad is opened then closed by any hotkey. There was a similar issue a long time ago with these kind of messages which caused all left clickable items to become unresponsive until the datapad was opened then closed. I'm guessing it's the same thing only the fix wasn't applied to the PRT.
The "Inspect PRT" hotspot access range becomes extended to 10-15 meters in most cases after exiting the PRT, and rarely also when exiting a hab the PRT is parked next to. Sometimes hitting Esc to bring up the pause menu, or opening and closing the datapad clears this, and actually using the "Inspect PRT" hotspot from any distance where it's accessible to open the datapad then closing it without doing anything always clears it.
While the pickaxe is equipped, pressing "Esc" to open the pause menu, then again to close it will put away the pickaxe. Doing the same when the datapad is open will instead just put the datapad away but not even open the menu unless Esc is pressed a second time.
I think it's actually caused by the Esc key apparently having an invisible keybind to "put away held item", which is handled differently for the two cases, since if you try to assign the Esc key to any control in Options, you'll get a message that Esc is already in use, however, it is not actually assigned to anything in any of the control lists.
I think the easiest to resolve this would be if the Esc key didn't have any ingame function (so it wouldn't put the datapad, nor the pickaxe away, especially since there is no keybind definition for this behaviour in Options), it would only open and close the pause menu without affecting anytthing else.
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