When leaving a habitat, the loading indicator gets stuck on the screen indefinitely, or rather, gets readded once the transition / loading phase is over. For a moment it disappears along with the loading hint, then reappers slightly below its previous position and stays there.
Whenm going back inside, it gets removed properly.
I've added tips that will display during the black loading screen that appears while entering or leaving a habitat. Suggest some tips that would be good to display at that time in a comment below and I can add them to the game.
After parking a rover near the exit of hap Alpha I loaded it again and it was inside(in the middle at the computer thing)the hab...Now I dont have a rover anymore...
In a game which I started in 0.61 then carried over through 0.61.1 and 0.61.2, I'm not getting any random storms in the Big Storm scenario after the initial one, even though I'm now on sol 24 and I'm almost certain that in previous games storms occurred maybe 8-12 sols apart.
Having looked into the .verify files in the save folder, I'm seeing a "dustStormRandomActive = False" line two lines up from the bottom, while in previous saves which I've archived for bug reporting, this line was always "True".
Since I cannot tell if it happened because I carried this save over several versions, or the random storms have been accidentally disabled somehow, I've not posted this as a bug, although even if it was caused by carrying saves over, this feels like something that should not be a problem to keep/restore between version changes so it might worth looking into it anyway.
Since the photos taken during a game session are stored independently from the save file itself, if progress is lost for any reason (crash, quitting, death), then any photo that was taken between the last save and the time the progress was lost will still be available the next time the player continues from the last save, effectively showing things and places the player did not encounter yet in this restrored/continued game session.
While this can even be kind of a good thing when, for example, a crash occurred, allowing the players to retrace some of their steps, but if it was a "proper" loss of progress, eg. an in game death, then it can be used for cheating to quickly rediscover locations the player isn't supposed to know about as not having discovered yet at the point the save was made.
Maybe when a game is restored/continued from a save, before the gameplay starts, the game should check the sol and time stamp on each photo belonging to the current game and delete any which was "taken in the future" compared to the sol and time of the save that is currently being loaded.
Continuing the game from a save made by resting in an outpost / pop tent can cause the Datapad to be in a weird position when brought up, off screen to the right, up, and about 45 deg tilted so only about two thirds of it is visible. It looks somewhat as if it was "frozen" in an offset position which is normally seen when falling off heights/jumping/etc with the Datapad up.
It only happens under specific circumstances:
- Make a save by resting in a pop tent.
- Exit the pop tent.
- Quit to the main menu, then go to Sandbox > Continue to reload the save.
- Bring up the datapad by any hotkey while inside the pop tent, and it will be in the incorrect position.
- Quit to the main menu again without leaving the pop tent.
- Go to Sandbox > Continue to reload the save.
- Bring up the datapad by any hotkey while inside the pop tent, now it will be in the correct position.
- Leaving the pop tent then quitting and reloading will break the Datapad again, and so on across #2-#7.
Apparently some state data is not purged / reinitialized correctly between game sessions, and when loading a save made on the pop tent map, this leftover something, which is present only while on an exterior map (reloading a save when the previous session was on the pop tent interior map doesn't do this) causes some kind of interference.
The settings found in Options > Controls occasionally reset to their defaults for no apparent reason, either on game exit or game launch (can't tell which since the settings file is not human-readable to check it between sessions).
The game exits gracefully, then the next time I start and load the current save I notice mouse sensitivity being very low, and it turns out all the settings in that category has been reset again. It only happens to these, nothing else changes, Display and Audio is never affected.
Sadly, it's yet another random thing, it doesn't happen all too often, and nothing seems to (have been) different when it does/did happen. I had this in all versions so far, so it's not a new thing introduced with the engine upgrade.
Thank you for this wonderful game I'm really enjoying it so far!
I would like to request/suggest an anotherl option to save the game maybe at a waystat in addition to sleeping. Maybe I'm the only one but as it is right now these long walks sometimes get interrupted by real life and I simply don't have time to make it back to the habitat to save my game. I'm sure this wont be an issue with future updates if vehicles are added but as it is now it feels like a big problem to me. Thanks in advance
not sure if the update (v0.56) broke something or if it's something else, but suddenly after loading my last save, all the white locations that I discovered have suddenly moved on the map, some to places on the other side of the map I haven't even been yet.
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