Is it possible to split the audio volume controls into categories to allow adjustment of each type. eg. Music, Environment, Player.
When I record videos for YouTube I tend to "massage" the volume controls of games to allow the best blend of sound.
When continuing from a save made by resting in a remote outpost / pop tent, the breathing sound when sprinting will be missing until entering then exiting a habitat for the first time in that game session.
There was a similar issue a while back when starting a new game, something about certain sounds being initialized only when going through the airlock cycle to exit a hab; this probably has the same cause.
After starting a new game, the heavy breathing sound which can normally be heard while running is missing until you haven entered and exited a habitat for the first time in that game.
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