+1
Under review
Thrantor 3 months ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 2 weeks ago 9

I just got the most recent build off of Humble Bundle after the announcement today and I was excited to play. However, after downloading it, unzipping it and starting it. At beautiful, 1440x900(i think) it was unplayable. maybe 3 frames a second. After turn quality down to simple, it sped up to around 5 frames a second. I've got a somewhat newish macbook pro(Four Core I7) with a built in Nvidia GT 650M. But... it's just chugging away?


Is there a configuration that I'm not doing correctly? I'm hoping to play this game.

0
Not a bug
StipMister 5 days ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 4 days ago 4

When spawning in the habitat and when waking up after going to sleep, the camera is facing the ground. The player has to move the mouse in order to raise the head back up.


I don’t know if this is made on purpose but it would be more practical if the player spawned/woke up facing the opposite wall of the habitat so that he just has to move forward.


Keep up the good work !


0
Fixed
Jarl Arntzen 2 months ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 2 months ago 18

Here's the Problem Report for Lacuna Passage.txt

As I was walking (W) I accidentally pressed X. Immediate crash ensued.

0
Fixed
Curithwin 2 months ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 2 months ago 5

I have noticed sometimes (not all the time) the Warning Low can stay on even if Energy is topped up to 100% and it will not go. Also just looked and collected a portable solar panel and the round interaction circle was still on the screen.

0
Planned
Tyler Owen (Lead Developer) 3 months ago in Graphics/Visual Performance • updated 3 months ago 1

A bug in the photo taking mechanic is causing sun flares to appear in photos when the sun is actually behind you.

0
Answered
Tyler Owen (Lead Developer) 3 months ago in Graphics/Visual Performance • updated 5 days ago 3

In build v0.5 all three of the habitat interiors have the same appearance and arrangement. This is intended for now. A future Beta build will include unique and randomized habitat interiors for each of the three spawned habitat locations.

0
Answered
Tyler Owen (Lead Developer) 3 months ago in Graphics/Visual Performance • updated 3 months ago 1

In build v0.5 not all cliff rocks have been manually placed and there may be procedural rock placement errors as well. Some areas may seem unusually barren or appear too "smooth". Improvements will be made to all rock placements during the Beta phase.