+1
Under review
Thrantor 4 months ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 1 month ago 9

I just got the most recent build off of Humble Bundle after the announcement today and I was excited to play. However, after downloading it, unzipping it and starting it. At beautiful, 1440x900(i think) it was unplayable. maybe 3 frames a second. After turn quality down to simple, it sped up to around 5 frames a second. I've got a somewhat newish macbook pro(Four Core I7) with a built in Nvidia GT 650M. But... it's just chugging away?


Is there a configuration that I'm not doing correctly? I'm hoping to play this game.

0
Fixed
Emil Armulescu 3 weeks ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 3 weeks ago 2

Hi guys,

I found a spelling mistake in the hab zone at consumables ( it is write consumeables )


photo


Thank you,

0
Not a bug
Mr. Fusion 4 weeks ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 4 weeks ago 1

The stairs leading up to the habitat door cast no shadow from the spotlight above the door during the night, while they do cast a shadow from sunlight during the day. (Can't quite remember if they cast a shadow from the EVA suit headlamp, but I'd say they do?)

0
Under review
Mr. Fusion 4 weeks ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 4 weeks ago 2

The windows of the habitats (and the airlock door portholes) are dark from the outside regardless if the habitat is powered on. While I understand the interior is not modeled in external view, at least a combination of emissive textures and local lights could be used to emulate light coming through the windows when the habitat is powered.

0
Planned
Mr. Fusion 4 weeks ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 4 weeks ago 1

From an engineering standpoint, the Hab doors are wrong. They seal against the door frame from the outside (moving outwards then sliding aside), which means that the higher internal pressure of the Hab would push them away from the door frame thus weakening the seal. They should seal from the inner side (moving inwards then sliding aside), so that the internal pressure would press them against the door frame, tightening the seal.

0
Could not replicate
Stoutman 4 weeks ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 6 days ago 3

I started a new game today and after getting all 4 systems working, went inside. Water was producing but always at negative amounts? -.7, then later it went up to -.4 but I was never able to get any O2 producing. I was thinking it was due to negative water. Bottles were being produced. I found this post and restarted the game a couple times. Then water was at 0 and finally started going up, as well as oxygen started being produced. I'm guessing the water being at negative caused no O2 from being generated. On the game restart where the water was not negative anymore, all 30 bottles were gone and it started making them again. 

0
Fixed
Alex Lyman 4 weeks ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 4 weeks ago 3

I just exited Hab Gamma, and I saw the terrain above me, flying away.

0
Planned
Cris Streetzel 4 weeks ago in Graphics/Visual Performance • updated 4 weeks ago 2

The terrain shows intermittent white pixel flashes ('sparkles') as I move. They seem to follow the EW/NS grid, so I assume it is happening on terrain seems. Sparkles are always pure white even at night.

0
Not a bug
StipMister 1 month ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 1 month ago 4

When spawning in the habitat and when waking up after going to sleep, the camera is facing the ground. The player has to move the mouse in order to raise the head back up.


I don’t know if this is made on purpose but it would be more practical if the player spawned/woke up facing the opposite wall of the habitat so that he just has to move forward.


Keep up the good work !


0
Fixed
Jarl Arntzen 3 months ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 3 months ago 18

Here's the Problem Report for Lacuna Passage.txt

As I was walking (W) I accidentally pressed X. Immediate crash ensued.