0
Started

Ring of Shadows

AlpineHiker03 5 months ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 2 months ago 9

On an Mac. Looking thru HUD, I have these ring of shadows. Some are rectangular, some are elliptical. It's as if some debris is circling above my head and the sun is casting the shadows about 6 feet in a ring. Doesn't affect performance. 

Also, at night, I see tiny white specular dots, like fireflies.


BTW, awesome concept and really enjoy what you have done so far. Looking forward to more updates!!



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Fixed

Text reads "Repairning for ..."

wrongwayjerry 5 months ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 5 months ago 2

When repairing something the wait screen has the word "repairing" misspelled.

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Planned

Fake terrain reflected on both sides of the Hab doors and wall panels

Mr. Fusion 5 months ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 5 months ago 1

The exterior version of the habitat doors and the surrounding wall panels around them have a "glossy" surface on both sides, which reflects a fake terrain. While on the outside surface of the external door it may even be acceptable (tho it's very apparent that it's a static fake reflection, not looking anyhing like the actual terrain around the Hab), the inner surface (inside the airlock room) of the outer door / surrounding panels and the outer surface of the inner door / surrounding panels also reflects this fake terrain.


Another inconsistency here is that these surfaces are not glossy/reflective on the indoors version of the airlock room.

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Fixed

spelling mistake

Emil Armulescu 6 months ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 6 months ago 2

Hi guys,

I found a spelling mistake in the hab zone at consumables ( it is write consumeables )


photo


Thank you,

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Not a bug

Missing Hab stairs shadow

Mr. Fusion 6 months ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 6 months ago 1

The stairs leading up to the habitat door cast no shadow from the spotlight above the door during the night, while they do cast a shadow from sunlight during the day. (Can't quite remember if they cast a shadow from the EVA suit headlamp, but I'd say they do?)

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Under review

Lit habitat windows when power is on

Mr. Fusion 6 months ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 6 months ago 2

The windows of the habitats (and the airlock door portholes) are dark from the outside regardless if the habitat is powered on. While I understand the interior is not modeled in external view, at least a combination of emissive textures and local lights could be used to emulate light coming through the windows when the habitat is powered.

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Planned

Habitat doors are on the wrong side

Mr. Fusion 6 months ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 6 months ago 1

From an engineering standpoint, the Hab doors are wrong. They seal against the door frame from the outside (moving outwards then sliding aside), which means that the higher internal pressure of the Hab would push them away from the door frame thus weakening the seal. They should seal from the inner side (moving inwards then sliding aside), so that the internal pressure would press them against the door frame, tightening the seal.

0
Could not replicate

Negative water production

Stoutman 6 months ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 5 months ago 3

I started a new game today and after getting all 4 systems working, went inside. Water was producing but always at negative amounts? -.7, then later it went up to -.4 but I was never able to get any O2 producing. I was thinking it was due to negative water. Bottles were being produced. I found this post and restarted the game a couple times. Then water was at 0 and finally started going up, as well as oxygen started being produced. I'm guessing the water being at negative caused no O2 from being generated. On the game restart where the water was not negative anymore, all 30 bottles were gone and it started making them again. 

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Under review

Fell below terrain upon hab exit

Alex Lyman 6 months ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 4 months ago 8

I just exited Hab Gamma, and I saw the terrain above me, flying away.

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Planned

Terrain Sparkles

Cris Streetzel 6 months ago in Graphics/Visual Performance • updated 6 months ago 2

The terrain shows intermittent white pixel flashes ('sparkles') as I move. They seem to follow the EW/NS grid, so I assume it is happening on terrain seems. Sparkles are always pure white even at night.