+4
Under review
Tyler Owen (Lead Developer) 7 days ago in Gameplay • updated 6 days ago 6

Running has a hidden stamina meter that is also influenced by how exhausted you are (how long it's been since you've slept). Would be good to have a way to show the player their stamina while running, but that's hard to do in a "scientific" way like all the other survival stats. Open to suggestions.

+3
Under review
ElyCyan 5 days ago in Gameplay • updated by Michael Hixenbaugh 4 days ago 4

I'm at the point in the game where I need to find two other habitats. (Not that far in, I know.) But I am not given any clue to where they are, and I am left to crawl the Martian landscape blinding looking as far as I can tell.

I wish there was a document I could find, in the landing crafts or the first habitat, that could give me a general direction to try to find the next habitat.

+2
Planned
Tyler Owen (Lead Developer) 5 days ago in Gameplay • updated 5 days ago 1

Sometimes if you install an electrical component into a module it will fail if the power to the unit has not been turned off first. I will add a tutorial notification so that this is explained. It is in the equipment manuals, but it should be more clear.

+1
Under review
John Ng 2 days ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 days ago 4

Will there be a future addition to allow auto walk? Walking back to the Hab from nav station or a pod could at times be quite draggy especially during night time and distance being more than 2km

+1
Under review
Jonatan Hofslagare 3 days ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 days ago 3

If a system fails while crafting it wont be visible until the lights go out or other catastrophic failures, so if your suit is empty you cant even go outside to fix the problem because neither hab or suit has any power, this needs some warning or maybe blue lights when the power drops below 10% on the hab. 

+1
Planned
Lee/KLINGON 5 days ago in Gameplay • updated by Tyler Owen (Lead Developer) 5 days ago 1

can you have working drawers/cupboards etc I always think its cooler to have hidden items too adds a little more variety 

regards Lee /klingon

+1
Fixed
Bastion 6 days ago in Gameplay • updated by Tyler Owen (Lead Developer) 13 hours ago 3

Clicking on a bed brings up the PDA with the Sleep Timer screen. Selecting "Set" with the mouse button causes the PDA to lower and the camera to zoom in on the bed, but nothing else happens. The only keys that cause a response are E - which brings up the PDA as normal, after which the PDA can be lowered and the game resumes functioning as if I had not tried to sleep - and Esc, which brings the PDA back into view, but only halfway. However, it also frees camera movement and WASD motion, and pressing E lowers the PDA as normal.


Using Space or Enter to select "Set", however, results in the expected fade-to-black, saving, and waking up after the set period of in-game time. The problem only occurs for me when using the mouse to select the "Set" button.


Output Log: output_log.txt

+1
Fixed
Curithwin 2 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 weeks ago 3

... a habitat as I stood up the collision got me stuck and the game stopped running for about 5 minutes. I needed to end task to get out. Replicated for the same result.