Hi, another possibly useful suggestion...
The Hab Modules have an abstract reserve power sub-system but game play related power sources (PV arrays and the as yet unseen RTGs). What about the addition of battery strings and tasks related to fixing/upgrading/scavenging materials for the battery system that the reserve power is actually based around?
I would think they'd either manifest as modules connected to the Power originating system, OR as modules connected to the Hab module or within the confines of it's external structure but not in the pressure vessel itself (minimizes fire hazards!).
Will there be a future addition to allow auto walk? Walking back to the Hab from nav station or a pod could at times be quite draggy especially during night time and distance being more than 2km
Clicking on a bed brings up the PDA with the Sleep Timer screen. Selecting "Set" with the mouse button causes the PDA to lower and the camera to zoom in on the bed, but nothing else happens. The only keys that cause a response are E - which brings up the PDA as normal, after which the PDA can be lowered and the game resumes functioning as if I had not tried to sleep - and Esc, which brings the PDA back into view, but only halfway. However, it also frees camera movement and WASD motion, and pressing E lowers the PDA as normal.
Using Space or Enter to select "Set", however, results in the expected fade-to-black, saving, and waking up after the set period of in-game time. The problem only occurs for me when using the mouse to select the "Set" button.
Output Log: output_log.txt
... a habitat as I stood up the collision got me stuck and the game stopped running for about 5 minutes. I needed to end task to get out. Replicated for the same result.
Loaded a new game, found a remote outpost didn't get the achievement. The achievement does say temporary outpost so either i need to keep looking or there is a bug.
The portable solar panel, when equipped, is charging the suit even while inside the exterior version of the airlock room. Granted, it's not completely dark in there, but not exactly bright either, so I'd regard this as an issue to be addressed.
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