Had a weird scenario that I've spent a few hours on. At Alpha Hab, slept, woke up at about 04:30, put on EVA suit went outside. As the sun rose the Electrical system didn't come online to charge the Hab battery. Checked everything at 09:30 and all modules were in good repair and at 100 Units local power, but all showing System Offline. Electrical system had Circuit, 5 fuses, 5 wires and 3 panels; all over 90% repair. Tried replacing parts (even though none were damaged) but nothing; game time by this point was about 11:30. At about 13:00, still without Hab power, I tried sleeping for an hour. When I woke up Hab power was back online, and at 400 units input. Maybe something screwy with the in-game time events at sunrise?
It would enhance gameplay if markers and more information were available on the map for the minor sites. Supply caches and rad flags should be visible on the map after they are found. It would also be useful you could access the supply status of locations on the map once they are discovered. After all, once you access the container, you know what is there. Why make the player take notes?
At a minimum, allow the player to place permanent markers on the map with notes.
Hi, another possibly useful suggestion...
The Hab Modules have an abstract reserve power sub-system but game play related power sources (PV arrays and the as yet unseen RTGs). What about the addition of battery strings and tasks related to fixing/upgrading/scavenging materials for the battery system that the reserve power is actually based around?
I would think they'd either manifest as modules connected to the Power originating system, OR as modules connected to the Hab module or within the confines of it's external structure but not in the pressure vessel itself (minimizes fire hazards!).
Will there be a future addition to allow auto walk? Walking back to the Hab from nav station or a pod could at times be quite draggy especially during night time and distance being more than 2km
Clicking on a bed brings up the PDA with the Sleep Timer screen. Selecting "Set" with the mouse button causes the PDA to lower and the camera to zoom in on the bed, but nothing else happens. The only keys that cause a response are E - which brings up the PDA as normal, after which the PDA can be lowered and the game resumes functioning as if I had not tried to sleep - and Esc, which brings the PDA back into view, but only halfway. However, it also frees camera movement and WASD motion, and pressing E lowers the PDA as normal.
Using Space or Enter to select "Set", however, results in the expected fade-to-black, saving, and waking up after the set period of in-game time. The problem only occurs for me when using the mouse to select the "Set" button.
Output Log: output_log.txt
... a habitat as I stood up the collision got me stuck and the game stopped running for about 5 minutes. I needed to end task to get out. Replicated for the same result.
How long do these dust storms last anyway? I've got one where I'm like on day five. I thought TLD was bad with it's sometimes 20 hr blizzards, lol. The hab I'm in is now unable to generate much power during the day so I was forced to leave in the storm while I still had some battery power left. I started heading towards a weather station where I thought I was walking in an south east direction towards another hab where the dust storm had cleared from around there. Thankfully the storm was not in the south since I ended up getting discombobulated and was walking due south, close to getting into radiation. My nav came back up just in time for me to find this out. I was way off course. If I had hit radiation in the dust storm it would have confused me even more, lol. Anyway, safe and sound in the other hab. No dust storm here but is still raging where I was. It's zero visibility everywhere around there for at least 800K in every direction.
The storms all vary slightly in their overall size and speed. So you may have just gotten extra unlucky with a large, slow storm. In the next update there will be consumable backup batteries that you can stockpile similar to oxygen filled canisters that will allow you to recharge your battery while out on an EVA. This could also be used to then transfer back to the habitat battery to keep the habitat going during a storm. Unlike oxygen filled canisters though, I think I may implement a failure rate for the batteries where they have a chance of no longer holding a charge, at which point they would change into "Expired Chemical Batteries" (which are an item that technically already exists in the game). This would require you to craft additional batteries.
Steam doesn't tell there was one today but my game is just now telling me I'm playing from an older version. It didn't this afternoon.
Yes. Just a minor bug fix update. Shouldn't cause any issues loading an old save. A larger feature update is due hopefully before Christmas.
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