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Mr. Fusion 5 days ago in Gameplay • updated 5 days ago 0

The dust storms currently seem to affect solar panel efficiency only extremely close to their center. I've gotten full recharge rate from a portable panel near a WayStat reporting 20%-ish visibility, and Hab systems were showing full recharge rate already while visual storm effects were still distinctly visible, with what I'd estimate as 70-80% or so visibility (the Hab was roughly half way on a line between a WayStat recently returned to 100% and one showing 48%, a little closer to the 48% end).


I think anywhere where the visibility is not 100% and there is any kind of storm effect visible, solar panels should be affected, with maybe a slight non-linearity towards the center.

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Fixed
wrongwayjerry 1 week ago in Gameplay • updated by Tyler Owen (Lead Developer) 1 week ago 2

When first starting out there is a message indicating that I should check the habitat status on one of the consoles in the airlock. I checked the status on both consoles and the message continues to display.


After I get one of the hab units online the message clears and I get a new message about fixing the other parts of the hab. The remaining messages seem to work ok.

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Fixed
wrongwayjerry 1 week ago in Gameplay • updated by Tyler Owen (Lead Developer) 1 week ago 1

Initial mission objectives - Heather should be Heater - when you look at the datapad the message has a misspelling.

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Answered
wrongwayjerry 1 week ago in Gameplay • updated 2 days ago 4

I have found two and did not get the achievement. Probably because I found them prior to achievements being available.

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wrongwayjerry 1 week ago in Gameplay 0

Not a big deal. Sometimes i take pictures at night and i forget to turn on the flashlight.

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Completed
Mr. Fusion 1 week ago in Gameplay • updated by Tyler Owen (Lead Developer) 1 week ago 1

Currently Hab Alpha (and most likely the others too, but they will cool down by the time you find them) appears to start with an above zero internal temperature (possibly +20 C ?), and  then temperature slowly drops from there (usually still being well above zero by the time the player finds it). Since it has been offline for an uknown, but probably long period of time when the player finds it, it should've equalized to close to external ambient temperature typical at that time of day (minus maybe a dampening effect of the insulation, combined with external temp fluctuation between -80 at night and -10 or so at day which would probably average out inside at slightly higher during the night and slighly lower during the day).

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Fixed
Mr. Fusion 1 week ago in Gameplay • updated by Tyler Owen (Lead Developer) 1 week ago 1

The Electrical unit behaves as if it was on regradless of the state of its power switch: its own dispay and the status screens in the airlock report it as "Operational" all the time and the reserve battery is constantly charged even when the unit is turned off with the power switch. Turning it on/of only affects Hab lighting (and the power drain resulting from that).


The unit will go effecvtively offline only if required components are removed (for example, all fuses are removed), but will resume charging once they are put back, without having to turn the unit on.

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Fixed
Mr. Fusion 1 week ago in Gameplay • updated by Tyler Owen (Lead Developer) 1 week ago 1

Some of the white circles which mark various things during the "intro" part of a new game may be visible right from the start, even from inside the still closed escape pod. Out of 4 new game attempts in a row with the Big Storm scenario (between which I've completely exited the game then restarted it) they were visible in 3, marking the Heater, Reoxygenator and Water Reclaimer units before the "intro" has progressed to the point where they should actually appear.


When it this state, the intro will not progress from the "check the status of the systems at the airlock consoles" stage when interacting with the status consoles; the white circles marking the two consoles will disappear but the message will stay on the screen until either of the 3 marked systems (but not Electrical) are turned on, and only then progress to the "turn on the <list of remaining systems>" messages.


This may have something to do with Electrical currently being effectively in "on" state even when turned off: it reports operational state and charges the reserve battery while being turned off (posted as separate report).

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Charlie Kelley 2 weeks ago in Gameplay • updated by Mr. Fusion 1 week ago 1

1. My HAB was not charged at all and so I slept in my suit, which had enough power and O2, I thought. I only slept for 3 hours and immediately die as soon as I wake up. The "save" should be "before" you sleep, not after you wake up and there should be some kind of warning stating that your suit will not keep you alive if you sleep X long.

Thanks


2. Also, I came back into a fully functioning HAB, but placed all my O2 and Power into the HAB from the suit while still in the airlock.  I immediately go into the HAB, and it says that my suit is not on, but I die of asphyxiation in like 30 seconds. I'm assuming, because it's still reading me as in the suit, with no power and air.  I started just leaving a little power and air in the suit when I come in the HABs and haven't had this problem since.  

Thanks

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Answered
MarsWalker 2 weeks ago in Gameplay • updated by wrongwayjerry 2 weeks ago 5

Within the first 6 sols I've had about 7 or 8 fuses fry instantly upon installing and 3 in a row for a way station where I was on a time crunch and didn't have time to now repair a slot at zero integrity. I only wanted to install one at the way station. Is this the norm now? Or is it just my bad luck?