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Answered

I Mean...

MarsWalker 1 month ago in Gameplay • updated 1 month ago 6

How long do these dust storms last anyway? I've got one where I'm like on day five. I thought TLD was bad with it's sometimes 20 hr blizzards, lol. The hab I'm in is now unable to generate much power during the day so I was forced to leave in the storm while I still had some battery power left. I started heading towards a weather station where I thought I was walking in an south east direction towards another hab where the dust storm had cleared from around there. Thankfully the storm was not in the south since I ended up getting discombobulated and was walking due south, close to getting into radiation. My nav came back up just in time for me to find this out. I was way off course. If I had hit radiation in the dust storm it would have confused me even more, lol. Anyway, safe and sound in the other hab. No dust storm here but is still raging where I was. It's zero visibility everywhere around there for at least 800K in every direction.

Answer

The storms all vary slightly in their overall size and speed. So you may have just gotten extra unlucky with a large, slow storm. In the next update there will be consumable backup batteries that you can stockpile similar to oxygen filled canisters that will allow you to recharge your battery while out on an EVA. This could also be used to then transfer back to the habitat battery to keep the habitat going during a storm. Unlike oxygen filled canisters though, I think I may implement a failure rate for the batteries where they have a chance of no longer holding a charge, at which point they would change into "Expired Chemical Batteries" (which are an item that technically already exists in the game). This would require you to craft additional batteries.

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Answered

Did We Just Get An Update??

MarsWalker 1 month ago in Gameplay • updated by Tyler Owen (Lead Developer) 1 month ago 1

Steam doesn't tell there was one today but my game is just now telling me I'm playing from an older version. It didn't this afternoon.

Answer

Yes. Just a minor bug fix update. Shouldn't cause any issues loading an old save. A larger feature update is due hopefully before Christmas. 

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Answered

While I'm At It...Anyone?

MarsWalker 2 months ago in Gameplay • updated 2 months ago 4

What does this mean? In this pic I have two working heating elements, but one has the white colored circle. I never knew what that meant. Shouldn't they all be green, if they're in working condition?

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Answered

Okay, One problem and One Question

MarsWalker 2 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 months ago 10

All of a sudden I can't run anymore. I don't know why. I've checked and rechecked that I am in good condition and also that I have not got the PSP equipped, I don't. I am a bit encumbered though, is that a thing now? Also I am sending a pic and want to know exactly what the part in red means. I'm not 100% sure. I was outside walking back to a habitat.

Edit: Also, I was gone from habitat one for about maybe 3 days and when I got back every wire was burnt out for my electrical and all three heating elements. I know better than to leave them that long but I definitely thought I was back in time to repair any wear and tear. Is this normal? The broken elements were a jab where it hurts, and also the wires. Not finding many wires.

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Fixed

"Switch to Deposit" icon may be missing when opening containers

Mr. Fusion 2 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 months ago 2

The "Switch to Deposit" icon in a discoverable container's item list is sometimes missing on opening the container the first time, but appears after having closed and reopened the container. Since it's not easy to get a test case for this in regular play and it doesn't seem to happen each and every time a container is opened, I couldn't test which of the below conditions may apply when this actually happens:

  • It's the first container opened since having exited a habitat OR,
  • It's the first container opened in this game session OR,
  • Only happens with certain containers (in the session after which I'm posting this, I got it at a "Downed Satellite" location, but I know I've seen it at other types before).


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Not a bug

Portable solar panel charging while inside a pop tent

Mr. Fusion 2 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 months ago 1

What the title says. I didn't test if it's the case in both the tent at remote outposts and the self deployed one, but in the self deployed one it does charge.

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Fixed

Discovery issue with landing pod

Mr. Fusion 2 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 months ago 1

I can't really tell if it's a global issue as I'm finding landing pods very rarely, but the one at Lat 283.072, Lon -6.5301 doesn't trigger discovery when approached from the rear where the storage container is. I had to circle around and look at its front to get the discovery message.

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Fixed

Indoors walk speed while outside

Mr. Fusion 2 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 months ago 1

Occasionally when leaving a habitat, the walking speed doesn't change from the indoors to the outdoors speed after transition and you need to briefly hit the run key to clear this state and get the normal outside walking speed. It can happen randomly any time you leave a habitat, several times during the same game session.

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Planned

Remote Outpost / Pop Tent interior temp far below zero

Mr. Fusion 3 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 months ago 1

Is the interior temp of the pop tent at remote outposts (and likely self deployed tents too?) supposed to be extremely low (I'd say, maybe half of the current external temperature)? When I entered one at a remote outpost in the middle of the night, the Vitals sceen showed a -45 C temperature while inside, but I was clearly not wearing the EVA suit as most of it was on the ground next to the sleeping bag. So how did I survive sleeping a few hours in -45 C without the suits heater?


Given the presence of the small life support system attached to the remote outpost tents, I'd say its internal temp should be at least somewhat above zero, even if not at +20 C like in the habs.


As for the self deployed tents, I'm yet to be able to make one so I don't know what it comes with. If it also has some kind of life support system (although I'd say that's quite a big piece of machinery to lug about so it shouldn't), then the same should go for that too, and if it doesn't have life support, then the whole EVA suit shouldn't be visibly removed while inside one, only the helmet (and maybe the gloves?) part, and the suit should provide both oxygen and heating. An added feature could be that since the tent is likely well insulated, the temperature could slowly rise and thus the suit heater would have to use less and less power during prolonged stays.

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Fixed

Remote Outpost missing scanner marker

Mr. Fusion 3 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 3 months ago 1

The Remote Outpost at Lat 283.016, Lon -6.5228 doesn't display its white scanner marker from any distance, not even when standing right next to it. The crates around it do display their blue markers properly from about the right distance.


It also had a strange discovery behaviour: it only triggered the "discovered" message when I looked specifically at the entrance area of the pop tent, but it was not actually added to the map at this time. I continued on to the closest WayStat (which was the first one in this game so navigation was offline when I reached the outpost), and when I activated it, the outpost location appeared on the map, but it still didn't have the scanner marker.


(I'm actually not quite sure if locations are added to the map when navigation is offline, but the landing site and the first hab does get added without navigation being online at the beginnign of a game.)