I am consistently getting a bug upon attempting to exit the habitat for the first time - I have so far attempted this in five new games, and it has happened each time. Each attempt has been made after activating all the exterior modules and entering the habitat, and in two attempts I consumed food and water before attempting to leave while in the other three I did not. When trying to leave, I click on the outer door of the airlock, refill my suit's power and oxygen completely, and click confirm. The screen fades to black and says "Loading" for a few seconds, but then the text disappears and I am left with only the black screen. There is no unusual CPU or RAM usage visible in the Task Manager, and the game can be minimized with Alt+Tab without issue. Audio continues to play normally, but no sound cues suggest anything is happening when I press the WASD keys. I cannot bring up the in-game menu. On the fourth attempt, I left the game sitting on this screen for five minutes, just in case, but nothing changed. The only way I have found to exit the game once on the black screen is by minimizing it and closing it from the Taskbar or Task Manager.
I've attached my output log: output_log.txt
The graphics are truly amazing but the only thing that is missing is a real tutorial. Not all players would find the game intuitive and therefore, they should be helped from the start to learn how to repair stuff such as Oxygen stations etc...
If there are already tutorials on how to do that, then I think that they should be more visible and straight forward.
Apart from that, the game looks amazing and the gameplay is really nice.
I've run out of oxygen twice now while trying to get the systems online. I restore the power and things are on inside, then they are off for no reason, with no way to repair? Not sure what needs to be done. Need to add directions or clues of some type. I don't think you want this streamed with how it is right now.
After update v0.54, I'm unable to move items from my inventory into storage (both in habitat or containers) and I'm getting "Not enough space in destination".
I was confused for a long time wondering when I was going to find blueprints so I could build stuff.... before I learned I could disassemble items to learn how to make new ones.
Instead of a generic "You need a blueprints in order to build stuff" message. Maybe change it to....
"You need a blueprint to create an item. Find a blueprint or create one by disassmbling an object" or something to that effect.
Found a small hut with a door. (Size of a small tent) Had a tower and machinery attached to it with 3 oxygen bottles attached. Thought it was an emergency shelter (someplace you can stop to eat, drink, sleep) but the door had no interaction. The only items that could be interacted with were the supply crates nearby and the oxygen bottles (which you could loot).
If it isn't supposed to be entered, there needs to be a visual reason not to.
I had found a downed satellite and grabbed the supplies. I put all the Consumables in the Hab, but then i went to pull out the water it wouldn't go to my inventory. I reloaded the game, and now my 40+ things of water are neither in my Hab or in my Inventory.
So I took another crack at the game and found that if you don't have the tools needed for crafting it duplicated components you placed in the screen.
Also I had a pair of scissors that were referenced as a cutting tool as well as 2 other builing tools which I had an was unable to craft.
Not sure if I had the right stuff.
I was repairing the the heater pump and was on the right side of the control panel when I clicked on the hatch to the right. I saw my screen kinda slide forward and was no longer able to detach or move away from the heater module. Strange one
Hab modules/WayPoint stations should be able to load balance with components just like the universal hoses do. That is, if you install more then the required components it's going to use the extras to reduce strain on the others. That forces the player to do a trade-off between spending extra components to keep the thing working longer vs saving them for another module. For some things like fuses you might want to install all three in WayPoint stations just so they will last quite long, while for hab modules you decide that since you are around your hab a lot you can spend the extra time checking up on them.
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