I often use sleep set to 0 to save my game without burning resources such as food and water. When i scroll the time down from 6 hours to 0 it goes from .5 hours to 24. Then when i increase the time 24 will switch to 0. I would like the ability to go to 0 when decreasing also.
I felt something being off for a while now regarding exhaustion levels, and after a series of long exploration trips I figured out what it was: Exhaustion level apparently gets significantly improved/reset every time (eg. from Rested/Below Normal.../Below Normal.. to Well Rested/Normal.../Normal...) when eating anything, not even up to full calories count, essentially negating the need to rest for any other purpose than saving the game.
Is this an intended behaviour? If it is, what's the reasoning behind it?
I tried to add water to the habitat consumables and i was given a message indicating that the water reserves were full (or something to that effect). It was a little confusing at first since the inventory had space. I think it is because water is represented as a bottle icon and I assumed it was discrete units and not just a "representation" of volume. Maybe change the icon to a water drop or maybe represent water differently within the habitat inventory management system. Not a big deal - just a suggestion.
FYI - when looking at my personal achievements it says I have 3 hidden left to discover. However, if you look at the global achievements list it shows all available achievements including those that are marked hidden in my personal achievements. Not that it helps much since i need to discover 3 locations and i don't know where they are. :-) On a side note - one of the hidden achievements is to discover a "drill rover" which i thought i had done already.
I was crafting oxygen filled containers and I had built 3 of them then the plan disappeared. Is there a countdown on the number of times a plan can be used?
The clock advances while using the datapad at the same rate as walking during an EVA. I don't mind the compressed time during the EVA but when I am using the datapad I am doing so as a human interacting with the device and I would expect time to advance at normal speed since i can only interact with the datapad at normal speed.
I think the values at which the coloring of the accumulated radiation value in Vitals starts to change from green towards red should be lowered and/or compressed into a narrower range to better convey the importance and severity of impact of this value.
In my current playthrough I've (temporarily) accumulated around 450-500 units of radiation, at which point the number was still green, but it already seemed to severely impact organ integrity and degradation rate; while without accumulated exposure on previous trips organ integrity remained in the "green" range and hardly dropping even at fairly low (200-500) calorie count with other stats being reasonably high, the same overall condition paired with the above mentioned radiation exposure caused integrity to rapidly drop from green to orange in maybe 5-6 hours, which is more characteristic for when other vitals are closer to the red end, so the radiation display should behave in a similar way for consistent readability across all vital factors.
When crafting the items are only pulled from your personal inventory but the tools will come from the inventory or storage. Allow all items and tools from inventory or storage. Having to move everything from your inventory to storage is time consuming and as my memory is not that great having to remember the half a dozen or more components means I am probably going back and forth between storage and the crafting station.
It would be nice if i had the ability to auto-journal my activities. Such as "Found large crate at location x which contained the following items..." I am willing to take a time penalty to offset not having to type everything by hand.
When I found the third habitat in my current playthrough (the one at Lat 283.088, Lon -6.5143), the vast majority of the component slots of all systems were at 99% condition, except for the RTG slot which showed the usual randomness. The ones that were not at 99% were at either exactly 00%, 25% 50%, or 75%, with no values in between those.
While random is random so anything can happen, I'd say it's very unlikely that several dozen random rolls all end up being one of only 5 values, so it feels more like some kind of incorrect value initilaization.
(Another thing worth noting about this Hab is that faint dust clouds are visible in it's vicinity that are drifting in a continuously changing direction. Was that left in by accident, or on purpose? :)
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