0
Planned
Twilight Sparkle 2 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 months ago 4

I was confused for a long time wondering when I was going to find blueprints so I could build stuff.... before I learned I could disassemble items to learn how to make new ones.


Instead of a generic "You need a blueprints in order to build stuff" message.  Maybe change it to....

"You need a blueprint to create an item.  Find a blueprint or create one by disassmbling an object" or something to that effect.

0
Not a bug
Twilight Sparkle 2 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 months ago 4

Found a small hut with a door.  (Size of a small tent)  Had a tower and machinery attached to it with 3 oxygen bottles attached.  Thought it was an emergency shelter (someplace you can stop to eat, drink, sleep) but the door had no interaction.  The only items that could be interacted with were the supply crates nearby and the oxygen bottles (which you could loot).


If it isn't supposed to be entered, there needs to be a visual reason not to.

0
Fixed
Kevin Kaiser 2 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 months ago 3

I had found a downed satellite and grabbed the supplies. I put all the Consumables in the Hab, but then i went to pull out the water it wouldn't go to my inventory. I reloaded the game, and now my 40+ things of water are neither in my Hab or in my Inventory.

0
Fixed
KahMehKahZeh 2 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 months ago 5

So I took another crack at the game and found that if you don't have the tools needed for crafting it duplicated components you placed in the screen.


Also I had a pair of scissors that were referenced as a cutting tool as well as 2 other builing tools which I had an was unable to craft. 


Not sure if I had the right stuff.

0
Could not replicate
KreatorB 2 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 months ago 4

I was repairing the the heater pump and was on the right side of the control panel when I clicked on the hatch to the right. I saw my screen kinda slide forward and was no longer able to detach or move away from the heater module. Strange one

0
Planned
PolaricEntropy 2 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 months ago 3

Hab modules/WayPoint stations should be able to load balance with components just like the universal hoses do. That is, if you install more then the required components it's going to use the extras to reduce strain on the others. That forces the player to do a trade-off between spending extra components to keep the thing working longer vs saving them for another module. For some things like fuses you might want to install all three in WayPoint stations just so they will last quite long, while for hab modules you decide that since you are around your hab a lot you can spend the extra time checking up on them.

0
Completed
PolaricEntropy 2 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 months ago 1

One suggestion would be to not delete a saved game if you die, instead just allow you to continue playing from the last save. Right now I just do a backup if I'm not sure I'm going to make it, but I don't see a reason for punishing the player. It's punishment enough to loose the progress you've made since the last save.

0
Completed
PolaricEntropy 2 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 months ago 7

When entering or inside the hab, make it possible to restock your suit without going outside, either by a control panel or some message popping up. Reason for this is that maybe you enter the hab when it's day outside, thus oxygen and battery reserves are full for the hab, but you might want to spend time inside to sleep, craft or eat/drink. You then want to take advantage of the daytime by stocking up the suit so the hab can begin to refill what you've taken, but going in and then outside and going in again is sort of annoying. There have been times where I've not thought about this, went inside, wasted time so it became dark outside, and then when I was ready to leave I accidentally drained my hab of a lot of resources. Most problematic is energy since everything uses that and the suit battery is 1:1 to the hab's battery, so a suit with only 20% energy sucks away 80% of the hab and then it's not long until everything becomes powerless and you can't do a lot.


Or even better just have the hab continue to refill the suit once the reserves are at 100%

0
Under review
PolaricEntropy 2 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 months ago 3

It would be nice if you can interface your datapad with modules you've visited before to run remote diagnostics. That way you can monitor WayPoint stations and if they are about to fail without having to spend a day trying to reach them. For hab modules it's certainly nice but not super important as you can just run around quickly before you go out/inside and each each of them individually. Would also be nice if failed things would show up on the map in some way (perhaps greyed out).

0
Thanks
KahMehKahZeh 3 months ago in Gameplay • updated 3 months ago 5

So I made my home then abandoned it to go to another one, then it seems I just go to another one, is the whole game based on forever finding habitats, or is there a way to grow food expand batteries make vehicles and so forth?


I did not list my video as per the embargo but if the devs would like to see my experience, I managed not to die so far. you can contact me for an unlisted link to view what I did.


I loved playing it so far, I just am curious on story mode and what can be done in survival.


minus some minor bugs I experienced, this game looks fantastic!!