Getting a broken, but salvageable component (yielding less materials) instead of nothing when fixing a broken slot has been on my "pending suggestions" list for a while now. I always thought that it's weird how a broken component just vanishes into thin air when removed, or gets discarded as a whole in a situation where every bit of salvageable material should count.
The description for the 50K achievement says "20K"
There are times when i am repairing a component and I can remove it and there are times when i can't. I can't figure out the rules of when it should be possible or not. Might be a bug. For example, i was checking on the electrical unit and it said i could remove the wires. I went off and did some other maintenance and when i came back i couldn't remove the wires. No idea why.
For example: In most cases I am consuming multiple water items. It would be great if the selection in the item list stays on the water if there are still items left. As it is the selection resets to the top and I have to scroll down to the water to consume more than one. An alternative would be to allow for the option of consuming more than one at a time to avoid having to select the item repeatedly.
I had an issue with both Habitat Alpha and Beta. At some point Electricity went offline and even though I had fully repaired the system i could not get it to produce electricity for the habitat. If it is not a bug don't tell me what i am doing wrong - i would like to figure it out. If it is a bug it is a pretty big issue because without electricity I cannot use the habitat and I eventually starved to death since I cannot eat while in my suit.
I would like to make the following suggestions:
1. The ability to add custom annotations with a marker to the map such as: great view from this location or why is there a rock floating 30ft above the ground?
2. The ability to create navigation beacons that I can place on the terrain maybe tied to the custom annotations.
3. The ability to see where i have traveled in the past.
Since the most recent update I find that when i commence an EVA the view, looking out the habitat door, is zoomed in and I cannot move. I have to invoke the datapad which is also zoomed in and then exit the datapad to correct the view and regain control.
It feels like i am burning through food and water pretty quickly and I can die of starvation just hours after eating my last meal. I can understand dehydration being an issue but food I would expect to impact my performance such as walking or running but dying that quickly seems a bit extreme.
I am seeing that the landing pod changes locations after continuing a saved game - it does not move while i am playing it is just in a different spot each time I start the game. This has caused some confusion as I am unable to determine what is the landing pod on the map or scanner and I have walked to the pod only to find out it had jumped to a new location from the last time i saw it.
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