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Planned
Fake terrain reflected on both sides of the Hab doors and wall panels
The exterior version of the habitat doors and the surrounding wall panels around them have a "glossy" surface on both sides, which reflects a fake terrain. While on the outside surface of the external door it may even be acceptable (tho it's very apparent that it's a static fake reflection, not looking anyhing like the actual terrain around the Hab), the inner surface (inside the airlock room) of the outer door / surrounding panels and the outer surface of the inner door / surrounding panels also reflects this fake terrain.
Another inconsistency here is that these surfaces are not glossy/reflective on the indoors version of the airlock room.
Customer support service by UserEcho
This is definitely something I'm working to improve. It's currently just a minor difference between how the interior and exterior versions of the hab are being rendered.