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Under review

Getting a broken, but salvageable component from failed component slot

Mr. Fusion 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 1

Getting a broken, but salvageable component (yielding less materials) instead of nothing when fixing a broken slot has been on my "pending suggestions" list for a while now. I always thought that it's weird how a broken component just vanishes into thin air when removed, or gets discarded as a whole in a situation where every bit of salvageable material should count.