+2
Completed
jonah237 4 months ago in Controls • updated by Tyler Owen (Lead Developer) 4 months ago 5

Mouse/Camera moves very slow when playing on my system. An option to adjsut would be fantastic

+2
Completed
Lensmanoz 4 months ago in Audio/Music • updated by Tyler Owen (Lead Developer) 2 months ago 3

Is it possible to split the audio volume controls into categories to allow adjustment of each type. eg. Music, Environment, Player.


When I record videos for YouTube I tend to "massage" the volume controls of games to allow the best blend of sound.

+1
Planned
wrongwayjerry 2 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 months ago 1

While on EVA and using the scanner it would be great if there was an indication of what is "discovered" vs "undiscovered. For example, an undiscovered waystat would be a red triangle, a discovered waystat is a triangle with a dot in the center. A dot could be added to all of the scanner indicators.

+1
Planned
Tyler Owen (Lead Developer) 3 months ago in Graphics/Visual Performance • updated 2 months ago 2

From Steam forums:


Hi, nice game I must say, I really enjoy the survival, but I have problem with datapad using. The cursor is almost invisible for me. Can You Devs please change cursor (active button) to more contrast colour to other buttons?
Thanks in advance :)

+1
Under review
Cris Streetzel 4 months ago in Gameplay • updated by Ruruwawa 3 months ago 4

It would enhance gameplay if markers and more information were available on the map for the minor sites. Supply caches and rad flags should be visible on the map after they are found. It would also be useful you could access the supply status of locations on the map once they are discovered. After all, once you access the container, you know what is there. Why make the player take notes?


At a minimum, allow the player to place permanent markers on the map with notes.

+1
Planned
Cris Streetzel 4 months ago in Gameplay • updated 3 months ago 8
+1
Planned
Ryan Gill 4 months ago in Gameplay • updated by azhockeynut 3 months ago 8

Hi, another possibly useful suggestion...

The Hab Modules have an abstract reserve power sub-system but game play related power sources (PV arrays and the as yet unseen RTGs). What about the addition of battery strings and tasks related to fixing/upgrading/scavenging materials for the battery system that the reserve power is actually based around? 

I would think they'd either manifest as modules connected to the Power originating system, OR as modules connected to the Hab module or within the confines of it's external structure but not in the pressure vessel itself (minimizes fire hazards!).  

+1
Completed
John Ng 4 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 4 months ago 6

Will there be a future addition to allow auto walk? Walking back to the Hab from nav station or a pod could at times be quite draggy especially during night time and distance being more than 2km

+1
Fixed
Tyler Owen (Lead Developer) 4 months ago in Controls • updated 4 months ago 4

Translated from German post in Steam Forums:


Activate under "Options"> "Controls" "Old Datapad Controls", then I can no longer use the bed and thus no longer save the game. I switch "Alt Datapad Controls" again, then everything works as usual again.


If I go with "Alt Datapad Controls" switched on with a click on "Main Menu" out of the game, it always happens that the resolution (Display Resolution) is adjusted to 640 x 480.


OS: Windows 7 64bit Ultimate


Can someone confirm the two bugs someone?