0
Completed

When setting custom navigation update coordinates on the datapad

wrongwayjerry 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 2

It would be nice if the coordinates updated on the datapad while moving the cursor around.

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Fixed

Hab reserve power doesn't seem to charge while resting during daytime

Mr. Fusion 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 3

Apparently Hab reserve power is not getting charged according to how much time went by when you rest during daytime. This is especially a problem when you take a longer rest period that starts before sunrise and (with possible short breaks) ends after sunset, since you may end up running out of power during the night. (And while I havent specifically paid attention to it this time, but it may actually be true for the water and oxygen production too.)


I'm not sure if it's a factor in this, but I noticed this to happen with a Hab at which the Electrical system is powered only by an RTG but no solar panels, while the rest of the systems are powered by a sufficient amount of panels. It may also worth noting that while an RTG should be generating elecrticity regardless of time of day, it appears to follow the same daylight cycle the solar panels do, as the Electrical subsystem switches to not charging/not meeting demand mode at sunset as if it was powered by solar panels, despite being actually powered by an RTG.

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Fixed

Not sure if this is a bug or intentional - sleep timer can be set to 0 when increasing the amount of time but not when decreasing

wrongwayjerry 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 1

I often use sleep set to 0 to save my game without burning resources such as food and water. When i scroll the time down from 6 hours to 0 it goes from .5 hours to 24. Then when i increase the time 24 will switch to 0. I would like the ability to go to 0 when decreasing also.

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Answered

Is eating supposed to restore Exhaustion?

Mr. Fusion 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 4

I felt something being off for a while now regarding exhaustion levels, and after a series of long exploration trips I figured out what it was: Exhaustion level apparently gets significantly improved/reset every time (eg. from Rested/Below Normal.../Below Normal.. to Well Rested/Normal.../Normal...) when eating anything, not even up to full calories count, essentially negating the need to rest for any other purpose than saving the game.


Is this an intended behaviour? If it is, what's the reasoning behind it?

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Under review

Confusion: couldn't add water to the consumables inventory even though there was space

wrongwayjerry 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 5

I tried to add water to the habitat consumables and i was given a message indicating that the water reserves were full (or something to that effect). It was a little confusing at first since the inventory had space. I think it is because water is represented as a bottle icon and I assumed it was discrete units and not just a "representation" of volume. Maybe change the icon to a water drop or maybe represent water differently within the habitat inventory management system. Not a big deal - just a suggestion. 

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Not a bug

The hidden achievements are visible in the global achievements list on Steam

wrongwayjerry 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 4

FYI - when looking at my personal achievements it says I have 3 hidden left to discover. However, if you look at the global achievements list it shows all available achievements including those that are marked hidden in my personal achievements. Not that it helps much since i need to discover 3 locations and i don't know where they are. :-) On a side note - one of the hidden achievements is to discover a "drill rover" which i thought i had done already. 

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Under review

Oxygen Filled Container plan disappeared

wrongwayjerry 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 4

I was crafting oxygen filled containers and I had built 3 of them then the plan disappeared. Is there a countdown on the number of times a plan can be used?

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Declined

Slow the clock when using the datapad

wrongwayjerry 7 years ago updated 7 years ago 5

The clock advances while using the datapad at the same rate as walking during an EVA. I don't mind the compressed time during the EVA but when I am using the datapad I am doing so as a human interacting with the device and I would expect time to advance at normal speed since i can only interact with the datapad at normal speed. 

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Declined

More "aggressive" coloring of accumulated radiation

Mr. Fusion 7 years ago updated by Tyler Owen (Lead Developer) 6 years ago 2

I think the values at which the coloring of the accumulated radiation value in Vitals starts to change from green towards red should be lowered and/or compressed into a narrower range to better convey the importance and severity of impact of this value.


In my current playthrough I've (temporarily) accumulated around 450-500 units of radiation, at which point the number was still green, but it already seemed to severely impact organ integrity and degradation rate; while without accumulated exposure on previous trips organ integrity remained in the "green" range and hardly dropping even at fairly low (200-500) calorie count with other stats being reasonably high, the same overall condition paired with the above mentioned radiation exposure caused integrity to rapidly drop from green to orange in maybe 5-6 hours, which is more characteristic for when other vitals are closer to the red end, so the radiation display should behave in a similar way for consistent readability across all vital factors.

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Planned

Crafting - allow for items from storage

wrongwayjerry 7 years ago updated by MarsWalker 7 years ago 5

When crafting the items are only pulled from your personal inventory but the tools will come from the inventory or storage. Allow all items and tools from inventory or storage. Having to move everything from your inventory to storage is time consuming and as my memory is not that great having to remember the half a dozen or more components means I am probably going back and forth between storage and the crafting station.