0
Fixed

Extra light source in "Habitat_A" interior

Mr. Fusion 6 years ago updated by Tyler Owen (Lead Developer) 5 years ago 2

There is an extra / out of place light source right in front of the food rack in the "Habitat_A" interior, which adds a noticeable extra illumination to the food rack area, and it's reflected in the screen of the datapad when standing/moving in that area. By moving around with the datapad open it's possible to locate the exact spot in space where the light source is by watching it's reflection change on the screen and edges of the datapad.

I don't know if there might be a similar issue in the other two interiors as I haven't seen those yet.

0
Under review

Since there seems to be a lot of wind on Mars why not build windmills for electricity and water?

Bruce B Campbell 6 years ago updated by Tyler Owen (Lead Developer) 6 years ago 1

I like the new changes you have made with this last version.

Keep up the good work.

I just thought that windmills could be used to generate electricity and pump water during wind storms. 

0
Under review

stuck between solar panel mounts

MichelV69 6 years ago updated by Tyler Owen (Lead Developer) 6 years ago 1

Picked up solar panels from mounts at base for the oxygen system.

stood between two empty mounts, installed 1 medium & 1 large panel

now "stuck" ... hear the running sound effect, but cannot move.

removing the panels again does not fix.

0
Fixed

Exterior airlock door occasionally reclosing

Mr. Fusion 6 years ago updated by Tyler Owen (Lead Developer) 6 years ago 1

This issue may have gotten actually worse in 0.64.3.

At the South hab the door reclosed on me twice in a row when I tried to enter the airlock room from the outside. The first time it just kicked me out backwards, but the second time I got stuck in the geometry just inside the doorframe (the door itself reopened again after it got me trapped) and since I could no longer move at all, I had to quit the game.

On the second try I got the North-East hab where the door appeared to be working somewhat better, but it still reclosed on me once just as I got through, instead of staying open until I move a few steps away as it normally does.

0
Fixed

Sunlight entering the airlock room on the exterior map

Mr. Fusion 6 years ago updated by Tyler Owen (Lead Developer) 5 years ago 1

There are some narrow light transparent gaps / cracks at the edges of the airlock room walls on the exterior map, which, depending on current light contidions / sun position cause a shimmer on the edges of the wall detailing and other objects and/or casts spots of light on the ground at along the wall beyond which the sun is on the outside. The gaps themselves are not visible, only the light they let through interacts with the surfaces.


The airlock door model itself also has the same issue, it has a lot of "cracks" that are not visible, but letting light through which then illuminates the floor when the sun is towards the airlock end of the hab (such as the North-East hab in the afternoon).

This is not a new issue, at least the one with the airlock was there for a while now, but now that the airlock room is completely dark in an unpowered hab, it has become very visible.

0
Fixed

Bright white area on the escape pod hatch

Mr. Fusion 6 years ago updated by Tyler Owen (Lead Developer) 6 years ago 2

During the escape pod landing, there is now a bright white area on the inside of the escape pod hatch, where previously there was a metallic surface as I recall. If this is intentional and meant to be an opaque window, then it should be similar in color to the hab windows from the inside during the day instead of being pure white.

0
Could not replicate

Issues with the hab lighting in 0.64.3

Mr. Fusion 6 years ago updated by Tyler Owen (Lead Developer) 5 years ago 5

I caught a few oddities / issues with the new hab lighting effects so far:

The outer sides of the outer door windows (both the one of the airlock and the one at the back end of the hab) are lit according to the outside light levels, not based on if the hab is powered or not. During the day they are lit even when the hab is not powered, during the night they are dark even when the hab is powered. The outer window on the inner airlock door seems to be matching the power state of the hab. Even if it's because it's not possible to set a different state for the outer and the inner side of the airlock door window, the non usable one at the back end could (should) behave like the outer window of the inner door since that's visible only from one side when looking at it from the outside so it doesn't need to be in two possibly conflicting state at the same time (dark when looking from the outside and lit when looking from the inside if the hab is unpowered).

When inside, the rest area and kitchen windows are very visibly reflecting an invisible light source (especially the kitchen one) somewhere in front of them. I'm guessing this light illuminates the areas near the windows, but since it's a "fake" light source that is not actually there, it should not be reflected by the window surface.

The North-East hab had some initialization / state change issues. When I turned electrical on, the side windows and the window of the inner airlock door remained dark. The airlock room also remained unlit even though the overhead lights were in their lit state visually, but there was no actual light. When I clicked on the inner door to enter, the lighting came on for a moment before the transition started and the screen went black. When I exited the hab after, all lighting got fixed: theere was actual lighting in the airlock room and the side windows were also lit. All lighting also responded to turning the power off and back on as they should at this time.

0
Under review

Started a New Game - Crashed.

MarsWalker 6 years ago updated 6 years ago 2

crash.dmp
error.log
output_log.txt
It's been a while but wanted to try out the new stuff but I'm having more stutters than before and then after awhile it crashed while sprinting. Sending the two files that pop up after a crash and also the 'output_log text.

Haven't restarted the game. My PC is not a gaming beast but this hasn't happened before so maybe, I should dial down some graphic options, idk?

0
Fixed

PRT speed gets restored after cell load

Mr. Fusion 6 years ago updated by Tyler Owen (Lead Developer) 5 years ago 5

If the PRT is decelerated/braked to a complete halt while a cell load is in progress (the loading indicator being visible), after the cell load completed (loading indicator disappears), the speed of the PRT will jump back from stillstand to approximately what it was at the time of the cell load starting and will continue as if it was never brought to a halt.

0
Fixed

PRT RTG slot doesn't degrade

Mr. Fusion 6 years ago updated by Tyler Owen (Lead Developer) 6 years ago 1

The RTG slot of the PRT either doesn't degrade at all, or degrades way too slowly; it didn't change from 99% in a little less than 3 sols with an RTG having been installed during all that time.