Mr. Fusion 2 months ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 2 months ago 1

Some of the dust storm effects, especially the "graining" and the variable density fine dust (that brownish haze which has some "density ripples" in it) is visible in the exterior version of the airlock room. The dust blown particles (the darker, fast moving distinct dots/streaks) seem to disappear correctly once in the airlock room.

Partially related, that the sound of dust hitting the EVA suit (helmet?) also doesn't go away when inside the airlock room even though there should be no wind in there.


I did accommodate for the issues you mention here, but I was only testing them at a single airlock location and forgot to propagate them to all the other habitats. The audio and visual dust storm effects should now react as you would expect in the full release now that I've checked all habitats.