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Planned
Mr. Fusion 3 weeks ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 2 weeks ago 1

The flying dust effect (dark specks moving sideways across the screen at high speed) renders behind world objects like the habitats and habitat systems, creating strange visuals where against the sky they appear to be flying very close to the player, but against any object they completely disappear, and at the otulines of the object they somehow move from "close" to behind the object and get occluded.

Planned

The particle effects for dust storms still have few details to iron out. Right now this is a graphical limitation of the way I'm rendering them to keep things from breaking completely. Certainly something I plan to fix though. Thanks.