0
Not a bug

output_log.txt shows disabled Lighting Effects

norritt 2 years ago updated by Tyler Owen (Lead Developer) 2 years ago 2

I took a look at the file "output_log.txt"  inside "\AppData\LocalLow\Random Seed Games\Lacuna Passage". The log file shows the following lines:



...

(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Turned off Lighting Effects
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saved Settings File

...

Since the game options show lighting effects to be enabled I wonder, if this is actually a bug in either the game or the log or if lighting effects are currently disabled on purpose and the according setting in the graphics menu is ignored.

Under review

Hmm, yeah, there might be something weird going on there. I'll take a look.

Not a bug

It looks like this is just an artifact of how the lighting effects work. They are basically tied to your helmet. They are the dust glare and sun shaft effects that you can only see with your helmet on, so whenever you are indoors or have your helmet off those effects get turned off regardless of your settings. It probably doesn't need to be printed to the log every time, but that's just how it is right now.