Hab Alpha shouldn't start with above zero internal temperature

Mr. Fusion 4 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 4 months ago 1

Currently Hab Alpha (and most likely the others too, but they will cool down by the time you find them) appears to start with an above zero internal temperature (possibly +20 C ?), and  then temperature slowly drops from there (usually still being well above zero by the time the player finds it). Since it has been offline for an uknown, but probably long period of time when the player finds it, it should've equalized to close to external ambient temperature typical at that time of day (minus maybe a dampening effect of the insulation, combined with external temp fluctuation between -80 at night and -10 or so at day which would probably average out inside at slightly higher during the night and slighly lower during the day).


Good catch. I did have code in place to set the starting temps of the habs to be roughly equal to the exterior temp when starting a new game, but those values were getting overwritten by a function that was being called unnecessarily. Fixed for the hotfix coming soon.