0
Under review
Mr. Fusion 2 weeks ago in Gameplay • updated by Tyler Owen (Lead Developer) 1 week ago 1

Getting a broken, but salvageable component (yielding less materials) instead of nothing when fixing a broken slot has been on my "pending suggestions" list for a while now. I always thought that it's weird how a broken component just vanishes into thin air when removed, or gets discarded as a whole in a situation where every bit of salvageable material should count.