Your comments

Great to hear, didn't know about the roadmap, should've tried to find it before complaining. On a side note, so it's pretty much just you working on this game? If so, you've done a damn good job so far for only one person.

I don't think you realize something, based from your earlier posts. YOU CANNOT CRAFT FUSES. You cannot. This stuff would pose such a big problem early game that I'm very sure it would turn away many people. I can tell you for sure the majority of games one person would start, they'd die and restart because they'd just be spawned back into a fuseless, broken, worthless hab. 


I agree with most of the other things, but I have one thing to add.

The little connection box that would have fuses and such... Why? That makes no sense, the modules already have fuses and hoses. I do however, have a idea for this. Have the modules, but no diagnostic bit and no maintenance required, apart from storage tanks, the solar panels, and the RTG. This box could be either all in one, or split into sections. Twenty slots for fuses, four for hoses, four circuit boards, five wires, and a diagnostic screen somewhere.


To some degree, just walking to one box rather than running between four modules, having to quickly run inside to grab something, then come back and run around the modules again. It's just very tedious often. 


Everything would function the same, the power switch at the same spot, component failure due to power still running through so you'd still have to turn off the module.

I disagree with the hab system section. The other ideas are rather nice, but the fact you have to find most components, on top of the fact that I'm pretty sure hab components already degrade faster during storms, just make the act of such a large amount of component failure impossible to recover from, especially after now having extremely low power after such storms. 


However, I would easily agree with this if we could have ways of actually wind-proofing our habitat modules and panels without just making the entire module unusable.

I like this idea, but I have a few ideas to add onto it. Instead of the entire pop tent being assembled in the hab, you craft a frame, a base, and a canopy. Instead of assembling it there, instead you have to assemble it outside, when you deploy the pop tent. Pop tents are meant to be fast deploying, in an emergency. The build system it currently has is good, but instead you have to place the base, then the frame onto the base, then the canopy onto the frame. 

I like the O2 container idea, but I think instead it should run off of your suits O2. Think about it, that canister has half of what your suit has. You run through what your suit has in roughly half a sol, without running. What if you're doing this for a dust storm, or to recover from being dangerously fatigued? That canister is going to run out, and you're gonna asphyxiate.

So, have it run from your suits air, instead, I think, is a good idea.

Update: The PRT collision model slowly drifts away from its visual model overtime, this is what was happening with the PRT.

Would like to add I left it how it spawned, rested in hab next to it, then came back to it and it was like this.

This is actually a problem, at the same base, that I had. Same situation, found rover but it was after deciding to accidentally leave auto walk on as I took a leak. I rushed to turn the base on and get inside, eat etc. Made sure everything was ready for my move to that base, then went outside. Broken PRT, got stuck underneath a wheel because magic. PRT also had no collision.