The terrain shows intermittent white pixel flashes ('sparkles') as I move. They seem to follow the EW/NS grid, so I assume it is happening on terrain seems. Sparkles are always pure white even at night.
This is a known issue with the Unity terrain system that I am trying to find solutions for. I know that it is distracting and hopefully I can find a way to reduce or fix the effect.
Hehe, you could always add some random sparkles and turn it from a bug into a feature.
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