White diamonds on map moving after load game to places not yet explored

Tyler Owen (Lead Developer) 3 years ago updated 3 years ago 8

From Steam Forums: http://steamcommunity.com/app/252090/discussions/0/1291817208492234916/#c1291817208492485298

not sure if the update (v0.56) broke something or if it's something else, but suddenly after loading my last save, all the white locations that I discovered have suddenly moved on the map, some to places on the other side of the map I haven't even been yet.

I can confirm this. Between my previous and current play session, a number of white locations have disappeared from the map but still there physically, others are still marked on the map but not actually there anymore, and yet others have refilled their inventory.

I also had a curious case of an unmarked WayStat showing on the scanner for a while in an area where it couldn't possibly be undiscovered as I've been in that general area several times (being between two Habs) then at some point just disappearing from the scanner while I was moving towards its general direction.

Additionally, some of the locations that are still there but disappeard from the map are not saving their discovered state, always resetting to undiscovered between play sessions (after having saved by sleeping, of course).

I have a hunch that it may have something to do with game updates, which somehow may break the existing saves. I started this save with v0.55, and the update to 0.56 did not cause issues (actually, I'm not even entirely sure about that as there are parts of the map that I explored in the early days of this playthrough and had no reason to go there since then, so I may not have noticed any possible change in those old locations since then). Then, when loaded the save that was made by v0.56 into v0.56.1, I noticed these issues (the locations detailed in the attached save were discovered during the last play session, so they got bugged between then and now, with the only thing changed being the v0.56.1 update).

lp_save_disappearing_sites.zip - See included notes for instructions on finding some of the bugged locations. Some are also tagged with ingame photos for easier navigation.


I believe I have fixed this, but it may not apply correctly for save files made in a previous version. Old save files will still be playable, but they may still have incorrectly placed map markers or you may need to "discover" old locations a second time. But the next update should save them correctly after that.

This issue, at least in parts (locations not being saved or moving between save-load cycles) seems to be reappearing in various post after the 0.57 update. (It is, however, unclear if those cases are continuations of saves from the previous version, and thus the version change causes save incompatibility, or new, stand alone issues with new v0.57 saves.) Someting may have caused a regression or is triggering an as of yet undiscovered root cause of the locations not being saved correctly or getting re-randomized.

Another pass on this, as in-depth as possible, maybe even rethinking the entire save system (and/or the data strucure used to store the location data), as it appears to be somewhat unreliable, could be a good idea at this point.

I haven't had this problem, before or now. At least I didn't notice it at all.


Yeah, this is why it's been hard for me to pin down. I haven't been able to recreate the bug except for one instance which led to a prior fix, but now that fix seems to be not working again for some people.

Nope, thankfully this is not affecting me at all, and never did.


I believe that this has been fixed, and the only remaining issue was certain locations like the drill rover not getting properly unlocked which was separate from the save/load issue. But that has now been fixed also. Will reopen if it pops up again.