Under review

Airlock Door & Interior move speed

SilverBeard 7 months ago in Controls • updated by Mr. Fusion 6 months ago 3

Hi. I've experienced a rather unusual bug. When I go to leave the habitat and open the internal airlock door, it slides open and then closes immediately. If you happen to be in the way, it punches you back into the room about 15 Mtrs. I couldn't see this in the forum, and I apologise if I've missed it.


Shoot, also...why do you move so slow in the habitat? I find that rather strange. Plus, I experienced a problem with the gravity...there's too much of it ;)  Cheers, and thanks for a great experience so far. Keep on!

Under review

I'm not able to recreate the issue with the door collider even when using your save file. I have experienced before, but it's difficult for me to identify and reproduce it with any amount of reliability. Because of that it's just a very low priority. I have literally not encountered it in probably the last 500+ times of going through the airlock doors. If you were able to give me exact steps on how to reproduce the collision issue then I would be able to investigate a fix more easily. Thanks.

Also, I can understand being dissatisfied with the movement speed inside the habitat. It's something I haven't revisited in a while, but I could perhaps look at simply enabling the run keys while inside which would increase your inside movement speed to effectively match the exterior walk speed. 

I have also encountered oddities with the airlock doors on rare occasions, but just as you said, when I tried to find a way to reliably reproduce or trigger the unexpected behaviour, it felt like needing an extremely specific timing and character movement to cause them to happen, so much so that it could be considered more of a "quirk" than an actual issue. None of what I've encountered was game breaking, just a bit of a "What was that?!" kind of annoyance.

What I've observed so far in various game versions with the outer door of the external airlock:

  • The door closing while you are in the doorway and either pushing you back, pushing you upwards (sometimes ending up on top of the floodlight above the entrance), or launching you backwards in the air.
  • The door closing while you are in the doorway, causing the player to clip into the door model and get stuck, but I think the door reopened a moment later in these cases so you could get out.
  • The door opening for a moment when you approach but immediately closing again right before you could actually go through (potentially resulting in the first group of issues). With this one, I could half-identify a trigger point where the stairs leading up to the entrance connect to the hab model itself: if I managed to stop just at the right spot somewhere near that connection point, it caused the door to start closing as if there was an extremely narrow gap in the detection volume which controls the door. However, I could get this happen very rarely even when I explicity tried for quite some time, and I'm not sure if it was specific to one habitat or to all of them.