When taking out the rover for a spin I noticed that the game quite often freezes for a moment and displays the message "Loading...", which I assume is due to the game fetching another part of the map and/or textures. I'm not sure anymore if I have ever noticed this when exploring on foot, however using the rover this definitly happens a lot. While this is not gamebreaking it immediately breaks the immersion for the player. Since Lacuna Passage heavily lives from its atomsphere of lonely, dreary, intimidating beauty I believe this should be fixed before release.
Both my OS and the game itself are installed on seperate SSDs. Therfore I assume that those freezes will be a lot worse for players still using HDDs.
I don't know how buffering of map/texture data is done in LP, but assuming that the map is subdivided into sectors and the next sector is loaded once the player reaches a point within distance X of a sector border, this distance would need to be increased when using the rover, simply because the rover will travel this distance way faster than the player would.
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