I really like the general idea Lacuna Passage is based on: the environent is your worst enemy a lot of focus on maintainance and resource management. Actually this made me buy the game, because this is rather unique so far.
However in the current state the effective playtime one can get out of LP is rather low. I do understand that LP originally was not planned to be a super long game. Then again both on Trello and here in the forums I saw that there are features in the pipeline that make LP potentially a very long lasting or even "endless" game (i.e. the green houses).
I believe I have a bunch of ideas that are very compatible with LPs theme so far but can greatly improve the long term motivation of the game. Before I start to propose things I'd like to know how I can present the proposals here so that they are maximally useful.
- Should there be one proposal per post or is it better to make a big brain storming post and pick the viable ideas out of that one and put the distinct viable" requests in seperate posts in a second iteration?
- How complext can a feature request be before becoming useless because it exceeds the time allotted for development?
- Is there somewhere an overview of features that have been suggested but rejected. This would help to not bring up this stuff another time.
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