0
Fixed
Photo waypoints not at terrain level
Sometimes when setting a waypoint from a photo, the waypoint will turn out to be placed above or below the local terrain level by about 100 meters. As in, when you are standing at the exact location of the marker, the compass marker still shows a distance of 98-100 meters to it.
It doesn't always happen and I couldn't really recognize any specific circumstance that causes a waypoint to behave like this.
Customer support service by UserEcho
Thanks. I'll take a look.
I have a suspicion about what might be causing this. I think I set that specific waypoint where I observed this the last time while I was still inside a habitat (there was a radiation storm so I wanted to minimize the time spent outside, thus I checked the photo locations before exiting to see where is the one I was thinking of going to, then left that waypoint active as exited) , while I usually set photo waypoints when already outside. That would explain why I saw this rather infrequently, and even makes some sense since you are on a different map while inside, and I could see that interfering with a location information that is not tied to an actual world object, such as a habitat, when placing its marker on another map (the exterior one).
This is just a theory for now, I'll try to do some experimenting soon as time permits, just thought I mention it for the time being.
So, I was more or less right. The photo based waypoints break when set while inside a habitat, but only when this is the first ever waypoint you set in that game session. Once you have set something else, photo waypoints will behave correctly regardless of where you are when setting one. Reproduction:
Thanks for the steps to reproduce this issue. This was related to the previous code using the height of objective locations in the calculation of distance to objectives. This was ultimately unnecessary since the game does not take altitude into account for displaying location. Now it will only compare player's lat and long to objective's lat and long so that height differences caused by player positioning (inside of habitats for example) will not cause this display issue. Fix will be in the next update.