I caught a few oddities / issues with the new hab lighting effects so far:
The outer sides of the outer door windows (both the one of the airlock and the one at the back end of the hab) are lit according to the outside light levels, not based on if the hab is powered or not. During the day they are lit even when the hab is not powered, during the night they are dark even when the hab is powered. The outer window on the inner airlock door seems to be matching the power state of the hab. Even if it's because it's not possible to set a different state for the outer and the inner side of the airlock door window, the non usable one at the back end could (should) behave like the outer window of the inner door since that's visible only from one side when looking at it from the outside so it doesn't need to be in two possibly conflicting state at the same time (dark when looking from the outside and lit when looking from the inside if the hab is unpowered).
When inside, the rest area and kitchen windows are very visibly reflecting an invisible light source (especially the kitchen one) somewhere in front of them. I'm guessing this light illuminates the areas near the windows, but since it's a "fake" light source that is not actually there, it should not be reflected by the window surface.
The North-East hab had some initialization / state change issues. When I turned electrical on, the side windows and the window of the inner airlock door remained dark. The airlock room also remained unlit even though the overhead lights were in their lit state visually, but there was no actual light. When I clicked on the inner door to enter, the lighting came on for a moment before the transition started and the screen went black. When I exited the hab after, all lighting got fixed: theere was actual lighting in the airlock room and the side windows were also lit. All lighting also responded to turning the power off and back on as they should at this time.
Customer support service by UserEcho