+3
Completed

Loosen the leash!!!!!!!!!!

jaymorton97 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 5

LOve the game. Hate that I cannot go more than a 100 meters or so without my battery dying. The consumption rate is just too much.There is just no time to explore nor get more than a couple hundred meters from the hab. There are many other ways to make the game a challenge without resorting to the short leash. I have yet to see one of these space survival games survive with these kind of restrictions.... Just my 2c and I have played soo many of the survival type games and they all die when all you can do is stress about your oxygen and stuff literally every 4 to 6 minutes.. Too short of a time most of all in sandbox where the point is to explore build ect....

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+2
Fixed

Movement controls lock-up after removing module component

Rob 6 years ago updated by Tyler Owen (Lead Developer) 6 years ago 10

I'm following the initial Sandbox story. I'm at Alpha Hab fixing the modules however sometimes when I remove a component all the Look, Movement and Interact controls seize up after I've taken it. It doesn't happen every time, but it has occurred 3 times in the last 30 mins trying to get the modules repaired. When it happens I also lose access to the Datapad or Inventory, but I can still jump, crouch, flashlight, scanner. I have no choice but to Quit and start again from the beginning.

+2
Planned

Discovered locations on the scanner

wrongwayjerry 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 1

While on EVA and using the scanner it would be great if there was an indication of what is "discovered" vs "undiscovered. For example, an undiscovered waystat would be a red triangle, a discovered waystat is a triangle with a dot in the center. A dot could be added to all of the scanner indicators.

+2
Under review

Additional markers/info on map

Cris Streetzel 7 years ago updated by Ruruwawa 7 years ago 4

It would enhance gameplay if markers and more information were available on the map for the minor sites. Supply caches and rad flags should be visible on the map after they are found. It would also be useful you could access the supply status of locations on the map once they are discovered. After all, once you access the container, you know what is there. Why make the player take notes?


At a minimum, allow the player to place permanent markers on the map with notes.

+2
Completed

Transitions during repairs

Tyler Owen (Lead Developer) 7 years ago updated 7 years ago 6

Originally posted on the Steam forums: http://steamcommunity.com/app/252090/discussions/0/1291817208488007288/


Do not know if they are necessary, but could the black screens be replaced with a message when something is repaired or a component is replaced? Perhaps something to the effect: Component Repaired... or Component Replaced. I imagine it is used to simulate the passage of time,however, with the above suggestion perhaps a note that so much time has passed or is it even necessary. Maybe the time counter could just add on some time. The black screens are somewhat of an immersion breaker.

+2
Completed

Mouse Sensitivity option would be great

jonah237 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 5

Mouse/Camera moves very slow when playing on my system. An option to adjsut would be fantastic

+2
Completed

Audio Volume Controls

Lensmanoz 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 3

Is it possible to split the audio volume controls into categories to allow adjustment of each type. eg. Music, Environment, Player.


When I record videos for YouTube I tend to "massage" the volume controls of games to allow the best blend of sound.

+1
Under review

Will Development of This Game Continue...?

Mr Mike 5 years ago updated by Mr. Fusion 5 years ago 4

Great start with your vision of a mars survival game, played about 40 hrs.. Was 8th on leader board as of Dec 3 2018... I'm thinking you had this dream of a great mars game but bit off more than you can chew and are just burnt out on it. I have been Looking but not seeing any New Dev Action here or on steam in quite a while...? 

Its the holidays, I'm sure a break from game programming is in order..!

My suggestion is you make some visible showing at least monthly if you intend on continuing - Last day of each month just say i'm working on xxxxxx -  Qr you can say in a pinned response here and on steam that the game is done and no more content will be added, And be done with it.

I feel I got my 15.00 bucks out of it - Nice to see another perspective on a mars survival game, personally I think people would like to know if they should keep following the games progression or un-install it and move on.

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Last but not least... A bit too much base Micro Management, I found my self repairing all three bases consuming valuable exploration time.. I fix a base 99% then turn everything off and go exploring... Get back to base turn everything back on to refill my 7 oxygen tanks and 6 batteries and get the buggy back up to 100% power, and also leave the base full on power and Oxygen... Takes a few ( 5 on average ) days time to do this.

The day before I leave to go explore I have to spend the entire last day repairing the base machinery back to 100% because I play with the game on big storms  " Much more fun - Love it " so I have to be prepared to stay put in side for a few days if there is a radiation storm with the big fast moving dust storms... which i have had to do a couple time which is doable as long as the base is 100% powered and I have spare everything ready and machinery is 100% when it hits.

Dont get me wrong the balance isn't horrible, and I do leave everything off at bases i'm not using at the time so their fine... I use 3 heating elements because just a single element would require more maintenance & max fuses on all equipment - upgraded all solar panels to LRG - ( Boo on the 400 power cap with 5 Lrg arrays )  and in just 5 days of solid use the heater water and oxygen equipment can be down to 60% with some items down in the 40%.... at night only the heater and oxygen would be running conserving maintenance on the power and water. so either we need more time in a day or less time to repair equipment - it can literally consume all daylight hrs to fix all machinery to 99%.

So the end issue here is, i'm sometimes spending 4-5 days at a base prepping for a single day of exploring - I do have lots to do such as manufacturing items such as large solar arrays and other stuff while I wait for enough power and oxygen to fill tanks and batteries and recycling/scrapping items.

Mars daytime should be 14 hrs and night 10 hrs so you have more day light hrs to explore and or have some day left after base repairs. Thanks for your time... well if your still around that is. 

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Either way... Thanks for the fun. 

+1
Under review

Detached mouse look while driving a PRT

Mr. Fusion 6 years ago updated by Tyler Owen (Lead Developer) 6 years ago 1

While I mentioned this as part of my initial PRT feedback / issue report a while back, that topic is now closed as "fixed" since most things in it were addressed over time.


However, I still feel that a limited (+/- 45 deg vertical, +/- 90 deg horizontal from the current fixed "straight ahead" viewing direction) mouse look feature is sorely missing from when driving the PRT and should be a priority, not even primarily for ease of navigation, but to be able to use the suit scanner more efficiently without having to stop, get out, do a sweep, get back in then continue every few hundred meters, which becomes really tedious after a while (and also takes a lot away from the increased mobility the PRT aims to give).

+1
Fixed

Pressing "esc" to close datapad while driving disables driving controls

Ruruwawa 6 years ago updated by Tyler Owen (Lead Developer) 6 years ago 3

This bug has a simple repro, so I'll just post that.  Let me know if you need more details.


Repro:

1. Hop in the PRT and start driving

2. Open the datapad via E or one of the app key mappings

3. Press "Esc" to close the datapad

4. Attempt to steer, brake, accelerate or turn.


Result: no vehicle control


Woraround to regain vehicle control: open the datapad and press E to close it.