+1
Planned

Colorblind datapad option

Tyler Owen (Lead Developer) 1 year ago in Graphics/Visual Performance • updated 1 year ago 2

From Steam forums:


Hi, nice game I must say, I really enjoy the survival, but I have problem with datapad using. The cursor is almost invisible for me. Can You Devs please change cursor (active button) to more contrast colour to other buttons?
Thanks in advance :)

+1
Under review

Mac build 0.5 unplayable due to performance issues

Thrantor 1 year ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 1 year ago 9

I just got the most recent build off of Humble Bundle after the announcement today and I was excited to play. However, after downloading it, unzipping it and starting it. At beautiful, 1440x900(i think) it was unplayable. maybe 3 frames a second. After turn quality down to simple, it sped up to around 5 frames a second. I've got a somewhat newish macbook pro(Four Core I7) with a built in Nvidia GT 650M. But... it's just chugging away?


Is there a configuration that I'm not doing correctly? I'm hoping to play this game.

0

Aesthetics Suggestion

Altimos 2 days ago in Graphics/Visual Performance • updated 2 days ago 0

Re-posted from an earlier mass post, separated for easier following/planning/etc...


Visually it is good… but it could be better. Mostly in the scenery at night. When I was in the Navy and aboard ship, out in the middle of the pacific, at night, where there was no light pollution… the scenery was breathtaking. It was the single most beautiful scene I’ve ever laid eyes on.

 

Picture this… Out there at night, our lights were off running dark as any Navy ship does. The water was not moving save for slight ripples as we rolled through at less than 5 knots… No cloud in the sky, the mirror finish water was reflecting the entire night sky… it was if our ship was sailing through space itself. Space, that was a beauty all in itself… It wasn’t black with white dots and a whiteish milky way (which mind you, was 5 times bigger then the one you put in the game), but there was hints of slight pinkish/blueish hues and other soft cool colors mixed in… but you can tell it was accented in with the white stars... as if they were airbrushed slightly in by some all-powerful creator or whatnot… it was certainly awe inspiring (I'm sure you already know this as making a space survival game certainly means you have knowledge in that area, but there are different colored stars up in the night sky, depending on their size/life-cycle). I think if you upgraded the night sky, it would certainly give the player pause and have some eye-gasm every time it turns night XD

 

And I'm not knocking what you've done with the night sky... but with all that you've done with the game so far, the space scenery feels bland...

0
Not a bug

Map and/or texture loading/streaming can't keep up with the rover

norritt 3 months ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 3 months ago 5

When taking out the rover for a spin I noticed that the game quite often freezes for a moment and displays the message "Loading...", which I assume is due to the game fetching another part of the map and/or textures. I'm not sure anymore if I have ever noticed this when exploring on foot, however using the rover this definitly happens a lot. While this is not gamebreaking it immediately breaks the immersion for the player. Since Lacuna Passage heavily lives from its atomsphere of lonely, dreary, intimidating beauty I believe this should be fixed before release.


Both my OS and the game itself are installed on seperate SSDs. Therfore I assume that those freezes will be a lot worse for players still using HDDs.


I don't know how buffering of map/texture data is done in LP, but assuming that the map is subdivided into sectors and the next sector is loaded once the player reaches a point within distance X of a sector border, this distance would need to be increased when using the rover, simply because the rover will travel this distance way faster than the player would.

0
Not a bug

output_log.txt shows disabled Lighting Effects

norritt 3 months ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 3 months ago 2

I took a look at the file "output_log.txt"  inside "\AppData\LocalLow\Random Seed Games\Lacuna Passage". The log file shows the following lines:



...

(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Turned off Lighting Effects
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saved Settings File

...

Since the game options show lighting effects to be enabled I wonder, if this is actually a bug in either the game or the log or if lighting effects are currently disabled on purpose and the according setting in the graphics menu is ignored.

0
Fixed

Removed components still visible in switch cabinets

norritt 3 months ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 3 months ago 9

When removing (working) components, i.e. fuses, in switching cabinets the components are technically removed (diagnostics will show an empty slot) but they are still visible in the switching cabinet. When repairing the slot of the removed component the component disappears as it is supposed to.

0
Under review

LP causes laptop to overheat

darker99 3 months ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 3 months ago 3

I recently started my first playthrough since last September, and I suddenly started having huge problems with my laptop overheating (I had some problems with the older version, but nothing as bad as this).


Now, I know my laptop has heating problems, but few are as bad as with Lacuna Passage. I'm basically forced to run LP on integrated graphics, since as soon as I switch to dedicated, the temperature keeps rising until an emergency power-off happens, irrespective of the graphics settings used (to make matters worse, alt-tabbing keeps LP updating graphics at 100% GPU so I can't use that to cool down temporarily). As said, I have more heating problems, but I can nevertheless run modern games with much more complicated graphics like Witcher 3, AC Origins, Kingdom Come Deliverance etc. without ever suffering an emergency power-off.


This is not a very helpful bug report, I know, since I unfortunately can't provide you with a lot of details as to where exactly it goes wrong. I nevertheless hope you can somehow pinpoint where the problem is and fix or optimise it, as I suffer a below-20 framerate on my integrated card. Perhaps an option to limit FPS would be a workaround?


OS: Windows 10 64 bit (until you release a Linux version)
GFX card: Radeon R9 m265x

0
Fixed

fell thru the map after leaving pop up tent...sol 10 too!

busyend 4 months ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 4 months ago 3

leaving pop up tent the graphics crashed then I fell through the floor!

0
Fixed

Wierd post-death bug. Ressurected with buggy sound and camera acts odd

prismaticq 7 months ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 7 months ago 2

I just died of a dead suit battery, and had a weird bug occur.


Possibly related, I was holding down the "c" button (crouch) while I died.


First the screen went black, but the audio started to glitch and repeat itself. Then I "came back to life" but could not look around, just walk. I noticed that if I walked sideways, my character POV started to rotate, eventually leading to everything being sideways, as seen in the video

0
Planned

Better support for 4:3 and 5:4 resolutions

Mr. Fusion 8 months ago in Graphics/Visual Performance • updated by Tyler Owen (Lead Developer) 7 months ago 1

The visor and the HUD does not scale down properly (or rather, at all) to 4:3 or 5:4 aspect ratios and gets just cropped on the sides, making some important information not visible.