When i first tried setting a custom way point it didn't work. Then i tried again and it worked. You have to set it once for it to start working.
So I saw the new update and wanted to play again. The Long Dark just launched their story mode and I was pretty much occupied with that lately but want a little break from it now, so this is just the ticket :) So I started a new game but I picked localized storms but does that present any more danger? Because I do want more danger, lol. I'll pick option three...big storms, if option two is pretty mild. But if option two is fairly dangerous as well, I'd like to ease into it before doing the big storms game. Not sure if you'll know what I'm asking or not, lol. Trying to find the correct way of forming the question.
The problem with reporting "offline" while there is no power input but the unit is otherwise functional and thus not needing actual attention is that it's the same reported status as when it is not turned on or is in fact broken and not operational, and thus does need attention.
It was very confusing when I saw that Electrical was "offline" since I was pretty sure I did turn it on and repaired any low component states. Going out again and rechecking, I still didn't find any reason why it would be not operational as reported.
Uniform and more descriptive states would work better, with seperated "state words" representing the three condition category: functionality, power supply, production state.
Functionality: "Offline" (red) when not turned on or inoperative due to broken components that need repairs. "Online" (green) when turned on and does not need immediate repairs. Does not depend on input resource of power availability, strictly on if the unit is functional or not. When offline for any reason, the other two state strings are irrelevant and thus not displayed. In "Online" state the "Online" state word may be omitted as the presence of the other two implies that the unit is functional but may be in a non-producing state, but still may be preferrable to explicitly display online state nonetheless.
Power supply: "Local Power" (green) when local power generation
(panels or RTG) is currently supplying full 100% (or more) power.
"Reserve Power" (yellow) when local power doesn't fully cover the power
requirement and the missing amount is drawn from the reserve battery.
"Power Loss" when no local power nor reserves are available, thus the
unit does not drain nor generate resources (but technically still online
and capable of functioning). If power supply is "Power Loss", then the third status word may be omitted since it is implied that without power the unit cannot produce, but still may be preferrable to explicitly display production state nonetheless.
Production state: "Producing" (green) when input requirements (power or water) are met and output (oxygen, water, reserve battery charge) is being generated. "Not producing" (red) when input requirements are not met, with specifying what is missing, eg. "Not Charging - No Power Input" or "Not producing - No Water Input". For the electrical system, "Not Charging" should be reported only when power input is 0%, for anything higher it should charge, only at lower rate (already implemented).
For example, a functional Electrical system at night would report:
"(Online, )Power Loss(, Not Charging - No Power Input)" (green, red, red)
A functional Water Reclaimer at night:
"(Online, )Reserve Power, Producing" (green, yellow, green)
A functional Reoxygenator with no water available at day:
"(Online, )Local Power, Not Producing - No Water Input" (green, green, red)
Allow rovers to be recovered and used for recon. I would suggest autonomous recon by setting some waypoints and have it note on the datapad when it discovered points of interest, you could keep it simple and just say "there is something at location x, y" but no indication what it is.
Consider changing rovers, satellites and other similar items into sources for resources such as solar panels, wire, circuit boards and remove storage capacity. You could require a player to take the object either whole or in parts to a habitat for further salvage decomposition.
The portable solar panel recharges the suit in the densest storm as if it was a clear day, while the efficiency of the Hab system solar panels is at 0% even during daytime.
(On the other hand, if not even the portable solar panel was charging under these conditions, there would be no way to surive a storm lasting more than maybe 2 sols. At the moment I'm not quite convinced it's possible even with this "exploit".)
Not sure if it would count as a bug, but it is a confusing change from the previous version: the Electrical system reports being Offline both on its display panel and on the Hab status displays (in red text on the Hab status screen) when it's turned on, has no component failures and has enough components to function, only it does not have sufficient power input, eg. during dusk/night/dawn.
In 0.57 this state was reported as something like "online but not meeting demand" in yellow, which was more descriptive of the state it is in. It is online, only it currently doesn't collect power but still serves the rest of the systems from the reserve batteries.
When you reopen (or switch while left open after setting the waypoint) the Datapad to any of its screens after a waypoint has been set from a photo, the waypoint selection gets reset to the center of the map and the compass diamond also changes accordingly.
Actually, it also happens with the custom waypoint: once set, reopening the Datapad resets it to the center of the map as well.
I had just started a new game to test out the updates I've missed recently. Upon reaching habitat alpha, and testing the systems, I ran into an immediate problem that would force me to start a new game.
The oxygenator had only one storage tank, and so did the water reclaimer. That isn't a problem on its own, however..
The water reclaimer's storage tank was broken from the start, rendering the entire module non-functional.
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