Quick select keys not working for datapad
Still haven't found a rover, lol. Found lots of stuff so far though. I'm trying to remember now if we could go from menu to menu seamlessly before? I mean change to different menus with the quick select keys.? Whatever I'm looking at won't let me change to something else unless I exit first and then go then go to it. Eg. If I'm looking at the Nav and then want to look at weather, I have to first exit Nav and then go to weather. Was that the way it always was? Seems to me just hitting a quick select key brought that menu up right away, idk?
Small Question
Did my suit battery charge up fully upon being in the hab? Or am I imagining that?
Loving the New...
'Take All' button! So fantastic for when you're in a hurry to empty newly found storage containers. Love it! Haven't found a rover yet but, cant wait! Nice job Random.
PRT Inventory Issues
PRT inventory becomes unavailable during 100% dust storm. Not very fun, while trying to move from hab to hab. Also, do dust storms cause extra wear and tear to things? A total of four fuses, one circuit board, two wires, a filter, a heating element, and three hoses broke during the time I was just there.
"Drivable Rover" become airborne!
The PRT or whatever it's actually called spawns about two meters from the ground for me. Still has beacon, but no collision.
Suggestions and Feedback
I feel like this game is just missing a lot. It's still fun to play, but at times it's just boring.
Many survival games I have tried or followed on steam fall into the trap of having no idea on what to occupy the player with, and just flood you with food and water needs.
This is what this high potential game has started to fall into. It's extremely unrealistic, especially for this high detail realistic simulator. It's disappointing.
We should be be given other things to do. Maybe dust storms posing a bit more danger, perhaps mining, greenhouses, testing soil.
Maybe establish some sort of trade with Earth. Maybe some sort of contract system with private companies back at Earth.
Don’t become the eat and drink simulator I feel this game has already become.
Hopefully I didn’t come off as rude!
Airlock Door & Interior move speed
Hi. I've experienced a rather unusual bug. When I go to leave the habitat and open the internal airlock door, it slides open and then closes immediately. If you happen to be in the way, it punches you back into the room about 15 Mtrs. I couldn't see this in the forum, and I apologise if I've missed it.
"interact" crosshair missing at West Hab Water Reclaimer
The white circle doesn't appear around the crosshair when pointing at the solar panel mounts and the RTG slot of the Water Reclaimer at the West Habitat.
While it may be time consuming, it might worth checking all such interation nodes at all habitats as I kind of feel as if this is not the only place where some are not changing the crosshair as they should.
I can't really tell if it's specific to 0.62b1, but in this version this issue is present.
[0.62b1] Backup batteries unusable when inside habitat
While this may be intentional, but I think it should be possible to use Backup Batteries while inside habitats (and pop tents in case the current behaviour applies to those too), which currently is not (the "Use" option doesn't appear at the bottom of the left panel when a battery is selected).
It can be argued that the player character is not wearing the suit while inside, however, there may be emergency situations when the suit battery should be chargeable this way, for example when running out of suit power while being in an unpowered habitat.
And while maybe I should open a new one for this as suggestion, but I think their current weight is a bit too low for a battery pack which can recharge the suit by 50%. At least 0.5-0.8, but probably more like 1 kg would likely be closer to what it should be.
Landing Pod site discovered as Remote Outpost
The Landing Pod site at Lat 283.045, Lon -6.4997, when discovered, triggers a "Remote Outpost discovered and added to map" message instead of the correct one.
I have noticed this in 0.62b1, but may be the same in the current live version too.
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