0
Fixed

Inconsistent EVA suit state when entering (partially) unpowered habitat

Mr. Fusion 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 5

When you enter a habitat with one or more systems being offline, sometimes you will transition to the interior with the helmet on, while other times with the helmet off. There doesn't seem to be any factor that determines this, you can enter, exit then reenter the same habitat without changing system states and one time you will have the helmet on, and another time you will have it off (I even ended up once without a helmet in a habitat with none of its systems running, then when I exited and entered a second time, I had the helmet on).


However, even when you have your helmet off, you will still drain suit oxygen and/or power depending on the state of the oxygenator and heater systems.


I tested with this:

  1. Start in a Hab with all systems turned on.
  2. Exit the Hab, turn off the oxygenator and reenter the Hab.
  3. At this point, I almost always have appeared inside with the helmet on.
  4. Exit the Hab, wait a few seconds outside, then reenter.
  5. More often than not, this second time I've appeared inside with the helmet off but still using suit oxygen.

During testing, there was one time when I had the helmet on even on the second entry with the oxygenator turned off, but not on the third. In none of my current test runs did I ever have appeared inside with the helmet on again once I had a helmet off entry (but previously there was one time when I first loaded into an unpowered habitat without the helmet, then a second time with it so it does happen the other way around too sometimes).

0
Fixed

Accumulated radiation value not saved

Mr. Fusion 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 2

The accumulated radiation value in the Exposure section is not being saved (or loaded) and thus reset to 0 every time a game is loaded/continued.

0
Could not replicate

Steam treats web browser opened by the game as being the game itself

Mr. Fusion 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 5

If you use the Feedback menu item in the main menu, it will open the default browser. However, for some reason Steam considers this browser instance as a Steam application, and applies the Steam Overlay on it: when the browser starts, you will see the overlay hint popup in the bottom right of the browser window, and you can open the Overlay onto the browser window by using the hotkey assigned to it in Steam. As long as this browser instance is open, Steam will still report you playing Lacuna Passage even if the game itself isn't actually running (anymore).

0
Fixed

Last (only) photo in Datapad gets stuck when deleted

Mr. Fusion 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 2

If you delete the last (only) photo in the Photos part of the Datapad, it gets "stuck" on the Photos screen: it's still displayed as if it was an existing photo but the Edit menu no longer works as the photo doesn't actually exit anymore.


Additionally, every time you make a single photo then delete it, the photo counter will get increased but never reset to 0 when the (last) photo is deleted. Eg.: take one photo, it will read 001. Delete it, it will still read 001 even though you have no photos. Take another photo, now it will read 002, even though it's the first and only photo you currently have. Delete it and take another one, now it will be 003, while again actually being the only photo you have.

0
Fixed

Non-electrical components throw sparks when replaced

Mr. Fusion 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 1

When replacing non-electrical components like filters or storage tanks while the hab system is powered up, they throw sparks like electrical components would, but they don't actually break (as they shouldn't).


Since the sparks were added as an indicator that you shouldn't replace electrical components while the power is on, for the sake of clear feedback and consistency, it should happen only for those components, not for all of them.


(I know there was a thread about all this somewhere, system repairs and feedback on powered state, but I couldn't find it by any relevant search term I could think of.)

0
Fixed

Heart rate display disappears while jumping

Mr. Fusion 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 2

When the heart rate display is visible, jumping or getting airborne in any other way causes it to disappear for the duration of not being in contact with the ground, then it reappears on touchdown.


It only happens when standing still or walking, but not while running.


(On a side not not related to the issue itself: it could be useful to add a category here for "User Interface" or something similar, since these kinds of issues are not really graphics nor control related, but currently there's no really suitable category for them.)

0
Under review

Tiered navigation onlining by activating WayStats

Mr. Fusion 7 years ago updated by azhockeynut 7 years ago 4

The current navigation and scanning functionality offers little incentive to discover, activate and maintain WayStats; you need to activate only one and you get the whole navigation package in one go. While the addition of weather monitoring at some later time will make the advanced part (fuse slots and fuses) of it more important, the base function could also benefit from a more gradual bonus approach and some added/extended functionality:


  • No active WayStat: no navigation related functionality at all (no compass, no coordinates, visited locations not marked on map, photos taken not tagged with coordinates, no position tracking on the map, "No nav" text instead of compass), 300 m scan range.
  • 1 WayStat: compass display, Habs and WayStats can be waypoints, 400 m scan range.
  • 2 WayStats: coordinates display, visited "white" locations marked on map, white and photo locations can be waypoints, 550 m scan range.
  • 3 WayStats: position tracking on map, custom location can be placed freely and set as waypoint, 750 m scan range.
  • 4 or more WayStats: distance to "pings" shown in scan mode even for unvisited locations, 1000 m scan range, (visited "blue" locations marked on map?), (scan "pings" immediately marked on map with generic icon without having to actually go there first?).

Additionally, each active WayStat could slightly (maybe by 50 meters, up to 500-600 meters max?) increase the detection range for "blue" locations.

0
Under review

Portable solar panel too powerful

Aladin Kinach 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 1

my two cents... again...

Being a survival game, I think the portable solar panel couldn't charge the suit's battery when flashlight or scanner are on, due to the energy used to maintain body temperature (which could be variable depending on the environment temperature).


In other words, the portable solar panel just could charge the suit's battery when no other device is

on.


Maybe around noon it might, due to more incidence of solar energy.

0
Under review

Can't use data pad.

firespark1981 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 5

Can't use data pad. No matter what I do it just does not respond to the controls and yes I have messed with the settings and tried wasd and arrow keys. All it wants to do is go to the exit button. Why not allow us to use the cursor like all other games.

0
Planned

mapping

drkl0rd2000 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 3

Keyboard mapping.  (Ability to remap movement, action and various other key inputs.)