0
Completed

If there is no component available for "replace" don't enable the control

wrongwayjerry 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 2

When examining a component such as a solar panel there is an option to replace the component. It is always enable even though you may not have a solar panel.

0
Could not replicate

Can't use WASD to navigate on the datapad

wrongwayjerry 7 years ago updated by Jason Broadley 7 years ago 7

The latest update does not allow using WASD on the datapad.

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Fixed

Text reads "Repairning for ..."

wrongwayjerry 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 2

When repairing something the wait screen has the word "repairing" misspelled.

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Under review

Oxygen Production Mechanism

Lillian Winter 7 years ago updated by Mr. Fusion 7 years ago 3

    The use of chemistry in this game is one of its best aspects, but the management of the three vital elements, Carbon, Hydrogen, and Oxygen, can yet be improved.

    The current oxygenator functions by electrolizing water to produce hydrogen and oxygen. The Oxygen is saved, the Hydrogen is presumably released. This means that as Oxygen is consumed, Hydrogen is taken out of the system. This is inherently water-negative. As a result I would reccomend a different mechanism for oxygen production.

Instead of consuming our limited water supply, we should take in CO2 from the surrounding atmosphere. Put it through a co2 filter, and you get breathable oxygen. It's dependent on co2 filters, but they degrade rather slowly. 

    Instead of consuming the limited water supply, it enables a far more stable regulation of gasses.

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Planned

Some requests

luckyseven 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 1

Hello!


Thank you for this wonderful game I'm really enjoying it so far!


I would like to request/suggest an anotherl option to save the game maybe at a waystat in addition to sleeping. Maybe I'm the only one but as it is right now these long walks sometimes get interrupted by real life and I simply don't have time to make it back to the habitat to save my game. I'm sure this wont be an issue with future updates if vehicles are added but as it is now it feels like a big problem to me. Thanks in advance

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Fixed

"Drill Rover" site not added to map

Mr. Fusion 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 16

I found a "Drill Rover" site which did not get marked on the map once discovered. I think this was the first one I ever saw so I can't tell if it may be an issue with the site itself or with the location it was placed at. At any rate, if that helps, the ingame coordinates I found it at were Lat 283.072, Lon -6.4689.

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Completed

Blue location detection range feels way too short

Mr. Fusion 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 1

Until now I was under the impression that the secondary locations marked with blue are picked up by the scanner in a 300 meters range, which seemed like a reasonable distance, so I didn't really pay attention to the actual distance. The EVA suit documentation also mentions only the 300 meters and 1000 meters ranges, and also in a somewhat confusing manner, saying that WayStats increase the 300 meters range to 1000 meters, not specifying if it's true for all location types (it effectively is true for anything but the blue locations, as far as I could tell).


However, blue locations appear to be detected only from around 145-155 meters, which is about half of even the base scanner range, not to mention the 1000 meters (which may or may not apply to these locations, as the documentation is unclear about it), and feels extremely limited; you have to get so close to these locations for the scanner to detect them that from there you can just spot them visually, so such a short detection range is practically useless.

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Planned

Fake terrain reflected on both sides of the Hab doors and wall panels

Mr. Fusion 7 years ago updated by Tyler Owen (Lead Developer) 7 years ago 1

The exterior version of the habitat doors and the surrounding wall panels around them have a "glossy" surface on both sides, which reflects a fake terrain. While on the outside surface of the external door it may even be acceptable (tho it's very apparent that it's a static fake reflection, not looking anyhing like the actual terrain around the Hab), the inner surface (inside the airlock room) of the outer door / surrounding panels and the outer surface of the inner door / surrounding panels also reflects this fake terrain.


Another inconsistency here is that these surfaces are not glossy/reflective on the indoors version of the airlock room.

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Not a bug

Habitat power charge overflows into suit power

Mr. Fusion 7 years ago updated by azhockeynut 7 years ago 3

While being inside a powered up a habitat, once the habitat reserve power got charged to 100%, the EVA suit starts to receive charging as if it was somehow linked to the Hab's power system. It may be intentional, but I think it would look kinda funny to run around with an extension cord attached to the suit to get it charged "on the go" like that. :)

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Fixed

Crafting oxygen filled canister does not drain hab reserve oxygen

Mr. Fusion 7 years ago updated 7 years ago 8

When you fill an empty canister with oxygen at the crafting station, the habitat's oxygen reserves are not reduced by the appropriate amount, effectively creating oxygen out of nothing. This creates an exploitable(?) loophole:

  1. Fill empty canisters at the Crafting Station inside the Hab.
  2. Exit the Hab.
  3. On the outdoors version of the airlock room, bring up the suit supply managing screen, and dump most of the suit oxygen into the Hab reserve tank.
  4. Use an oxygen canister to refill your suit.
  5. Repeat steps #3 and #4 until you run out of filled canisters.
  6. Reenter the Hab and start over from step #1... Infinite oxygen without the oxygenator (nor the water reclaimer) running.