+3
Completed

Loosen the leash!!!!!!!!!!

jaymorton97 1 year ago • updated by Tyler Owen (Lead Developer) 1 year ago 5

LOve the game. Hate that I cannot go more than a 100 meters or so without my battery dying. The consumption rate is just too much.There is just no time to explore nor get more than a couple hundred meters from the hab. There are many other ways to make the game a challenge without resorting to the short leash. I have yet to see one of these space survival games survive with these kind of restrictions.... Just my 2c and I have played soo many of the survival type games and they all die when all you can do is stress about your oxygen and stuff literally every 4 to 6 minutes.. Too short of a time most of all in sandbox where the point is to explore build ect....

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+1
Completed

Allow us to turn of the head bob!

no 1 year ago • updated by Tyler Owen (Lead Developer) 8 months ago 4

Allow us to turn of the head bob or better yet remove it. Human vision does not bob. You brain corrects it!

0
Fixed

V0.64​ Update Bug

longtribe 3 weeks ago • updated by Tyler Owen (Lead Developer) 1 week ago 13

I found a bug in V0.64 Update   I found the second habitat beta and i went to sleep in a bed and left the game next day i came back to the game and loaded my save and I had a pickaxe equipped but I never found a pickaxe it's nothing major and I'm still able to play on my save It's just a little bug and I hope this helps you Lacuna Passage is a awesome game

0
Planned

Conservative/inefficient memory use

Mr. Fusion 2 months ago • updated by Tyler Owen (Lead Developer) 2 months ago 5

Since the last few versions I've been observing severely degraded memory performance, excessive load times (especially when leaving the habitat, sometimes so bad that the entire OS starts choking, and other background processes also get interrupted/paused) and a lot of storage activity of paging/asset loading during playing.


For a while I kind of assumed that it's because the game is starting to outgrow my system with only 4 GB memory, but now I actually watched the memory use and it turned out it's not that. The game appears to be capped at using only 1.2 GB memory at all times while on the outside map (approx 850 MB while in the hab, and about 700 MB in the main menu), even when at least another 1 GB of memory is reported being still available, while at the same time it obviously has/needs more data to work with as inditaced by the very frequent loading/paging that didn't happen before.


I suspect that this memory cap forces the game process to page a lot more than it should be if it was allowed to use more memory (ideally as much as is reported by the OS being available), and that this excessive paging also interferes with the high volume asset loading during switching from the hab interior to the exterior map (basically the game likely ends up in a paging race condition where it immediately starts paging out assets it just loaded while trying to load more assets at the same time, completely filling the storage bandwidth and causing the aforementioned OS level choking).


If the working set / VM pool requested by the game process, or memory management in general is something that can be configured in the Unity dev tools, it would worth looking into why the game appears to be requesting less memory than it obviously needs.


As sad as it is, poor / inefficient memory management is the Achilles-heel of Unity, but I normally see Unity games trying to hog literally all the memory available in the system (and in many cases then running practically without any storage activity / paging), while Lacuna Passage does the opposite of that for some reason, denying itself of the amount of memory it would need to run smoothly.

0
Thanks

Great job!

Noobeater 4 months ago • updated by Tyler Owen (Lead Developer) 4 months ago 1

I think the game has a bright and sunny future! The game looks amazing. Also the gameplay quality got improved alot since release. You've done a great job, Tyler. Keep up the good work and the game will be known ald loved by thousands of people. So keep it up!

0
Thanks

Loving the New...

MarsWalker 5 months ago • updated 5 months ago 2

'Take All' button! So fantastic for when you're in a hurry to empty newly found storage containers. Love it! Haven't found a rover yet but, cant wait! Nice job Random.

0
Completed

Another Problem!

MarsWalker 8 months ago • updated 7 months ago 13

I've just found a new hab and I got all modules up and running in good condition and they all have power turned on but my habitat says that electrical is offline and the hab has no power. I worked on all the modules and got them going by 12:00 so it was day light for quite a few hours. The hab never got power though and I was forced to turn around and go back to the closest hab because this hab wouldn't even let me eat. I'm down to 100 calories so I have to leave pronto. I have 73% oxygen left and 100 on the battery so I'm sure I'll make it unless I starve to death first. I don't understand. Shouldn't the hab gotten powered up while everything was up and running well during daylight?

Edit: Okay I made it but I was down to zero calories and dangerously fatigued. I thought she was going to have a heart attack by the time I got there. Thankfully it was fairly close to the one I had just found. Phew....I still don't get it though. Now that I'm not panicking anymore, I'm wondering if I should have given that hab my own battery power?

0
Thanks

Everything Looks...

MarsWalker 8 months ago • updated 8 months ago 2

GREAT! Just started a new game with the recent update and so far, so good. I've just finished 'Prey' and so now, back to Mars. Will report anything weird if it happens.

0
Answered

Ya'll got my money, when am I going to get STORY MODE?

SGT Charlie 9 months ago • updated by Charlie Pruett 8 months ago 2

Simple Question. This game's been in development for 5 years now... I think it's time for Story Mode to come out finally!

Answer

Unfortunately I don't have an answer that will satisfy you. It will be released when it's finished, which will probably still be quite a while since I'm currently working on regular updates for the survival mode. I'm only one person and I'm doing what I can. Every mechanic that is being worked on for the survival mode will also benefit the story mode.

0
Under review

FLAGS

Killer_foxy 11 months ago • updated 10 months ago 2

it would be cool if theres was 1 flag in the airlock of a habitat that you can deploy so we officially call it home