LOve the game. Hate that I cannot go more than a 100 meters or so without my battery dying. The consumption rate is just too much.There is just no time to explore nor get more than a couple hundred meters from the hab. There are many other ways to make the game a challenge without resorting to the short leash. I have yet to see one of these space survival games survive with these kind of restrictions.... Just my 2c and I have played soo many of the survival type games and they all die when all you can do is stress about your oxygen and stuff literally every 4 to 6 minutes.. Too short of a time most of all in sandbox where the point is to explore build ect....
Great start with your vision of a mars survival game, played about 40 hrs.. Was 8th on leader board as of Dec 3 2018... I'm thinking you had this dream of a great mars game but bit off more than you can chew and are just burnt out on it. I have been Looking but not seeing any New Dev Action here or on steam in quite a while...?
Its the holidays, I'm sure a break from game programming is in order..!
My suggestion is you make some visible showing at least monthly if you intend on continuing - Last day of each month just say i'm working on xxxxxx - Qr you can say in a pinned response here and on steam that the game is done and no more content will be added, And be done with it.
I feel I got my 15.00 bucks out of it - Nice to see another perspective on a mars survival game, personally I think people would like to know if they should keep following the games progression or un-install it and move on.
Last but not least... A bit too much base Micro Management, I found my self repairing all three bases consuming valuable exploration time.. I fix a base 99% then turn everything off and go exploring... Get back to base turn everything back on to refill my 7 oxygen tanks and 6 batteries and get the buggy back up to 100% power, and also leave the base full on power and Oxygen... Takes a few ( 5 on average ) days time to do this.
The day before I leave to go explore I have to spend the entire last day repairing the base machinery back to 100% because I play with the game on big storms " Much more fun - Love it " so I have to be prepared to stay put in side for a few days if there is a radiation storm with the big fast moving dust storms... which i have had to do a couple time which is doable as long as the base is 100% powered and I have spare everything ready and machinery is 100% when it hits.
Dont get me wrong the balance isn't horrible, and I do leave everything off at bases i'm not using at the time so their fine... I use 3 heating elements because just a single element would require more maintenance & max fuses on all equipment - upgraded all solar panels to LRG - ( Boo on the 400 power cap with 5 Lrg arrays ) and in just 5 days of solid use the heater water and oxygen equipment can be down to 60% with some items down in the 40%.... at night only the heater and oxygen would be running conserving maintenance on the power and water. so either we need more time in a day or less time to repair equipment - it can literally consume all daylight hrs to fix all machinery to 99%.
So the end issue here is, i'm sometimes spending 4-5 days at a base prepping for a single day of exploring - I do have lots to do such as manufacturing items such as large solar arrays and other stuff while I wait for enough power and oxygen to fill tanks and batteries and recycling/scrapping items.
Mars daytime should be 14 hrs and night 10 hrs so you have more day light hrs to explore and or have some day left after base repairs. Thanks for your time... well if your still around that is.
Either way... Thanks for the fun.
I like the new changes you have made with this last version.
Keep up the good work.
I just thought that windmills could be used to generate electricity and pump water during wind storms.
Both bases, all four doors. base in the N/W, and N/E have problems or my mouse is finally succumbing to all of the abuse. :-}
Currently have a possible major bug.
I installed a third RTG unit (Electrical Module, Heater Module and last was Reoxygenator Module).
I was away from this base for about a day and when I returned, the whole power supply was not working anymore. The modules were all switched on and showed no new damage.
I therefore assume that the installation of the third RTG module triggered this bug.
Currently, there is no possibility to restart electricity production. All 4 stations have malfunction without any damage being visible.
The removal of the third RTG unit did not eliminate the bug.
Had just removed all RTG units but it still worked no power.
Have tried a variety of things, but nothing brought success. Unfortunately, this bug can not be avoided.
I hope this is the save file?
I found a bug in V0.64 Update I found the second habitat beta and i went to sleep in a bed and left the game next day i came back to the game and loaded my save and I had a pickaxe equipped but I never found a pickaxe it's nothing major and I'm still able to play on my save It's just a little bug and I hope this helps you Lacuna Passage is a awesome game
Since the last few versions I've been observing severely degraded memory performance, excessive load times (especially when leaving the habitat, sometimes so bad that the entire OS starts choking, and other background processes also get interrupted/paused) and a lot of storage activity of paging/asset loading during playing.
For a while I kind of assumed that it's because the game is starting to outgrow my system with only 4 GB memory, but now I actually watched the memory use and it turned out it's not that. The game appears to be capped at using only 1.2 GB memory at all times while on the outside map (approx 850 MB while in the hab, and about 700 MB in the main menu), even when at least another 1 GB of memory is reported being still available, while at the same time it obviously has/needs more data to work with as inditaced by the very frequent loading/paging that didn't happen before.
I suspect that this memory cap forces the game process to page a lot more than it should be if it was allowed to use more memory (ideally as much as is reported by the OS being available), and that this excessive paging also interferes with the high volume asset loading during switching from the hab interior to the exterior map (basically the game likely ends up in a paging race condition where it immediately starts paging out assets it just loaded while trying to load more assets at the same time, completely filling the storage bandwidth and causing the aforementioned OS level choking).
If the working set / VM pool requested by the game process, or memory management in general is something that can be configured in the Unity dev tools, it would worth looking into why the game appears to be requesting less memory than it obviously needs.
As sad as it is, poor / inefficient memory management is the Achilles-heel of Unity, but I normally see Unity games trying to hog literally all the memory available in the system (and in many cases then running practically without any storage activity / paging), while Lacuna Passage does the opposite of that for some reason, denying itself of the amount of memory it would need to run smoothly.
I think the game has a bright and sunny future! The game looks amazing. Also the gameplay quality got improved alot since release. You've done a great job, Tyler. Keep up the good work and the game will be known ald loved by thousands of people. So keep it up!
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