LOve the game. Hate that I cannot go more than a 100 meters or so without my battery dying. The consumption rate is just too much.There is just no time to explore nor get more than a couple hundred meters from the hab. There are many other ways to make the game a challenge without resorting to the short leash. I have yet to see one of these space survival games survive with these kind of restrictions.... Just my 2c and I have played soo many of the survival type games and they all die when all you can do is stress about your oxygen and stuff literally every 4 to 6 minutes.. Too short of a time most of all in sandbox where the point is to explore build ect....
I've just found a new hab and I got all modules up and running in good condition and they all have power turned on but my habitat says that electrical is offline and the hab has no power. I worked on all the modules and got them going by 12:00 so it was day light for quite a few hours. The hab never got power though and I was forced to turn around and go back to the closest hab because this hab wouldn't even let me eat. I'm down to 100 calories so I have to leave pronto. I have 73% oxygen left and 100 on the battery so I'm sure I'll make it unless I starve to death first. I don't understand. Shouldn't the hab gotten powered up while everything was up and running well during daylight?
Edit: Okay I made it but I was down to zero calories and dangerously fatigued. I thought she was going to have a heart attack by the time I got there. Thankfully it was fairly close to the one I had just found. Phew....I still don't get it though. Now that I'm not panicking anymore, I'm wondering if I should have given that hab my own battery power?
Simple Question. This game's been in development for 5 years now... I think it's time for Story Mode to come out finally!
Unfortunately I don't have an answer that will satisfy you. It will be released when it's finished, which will probably still be quite a while since I'm currently working on regular updates for the survival mode. I'm only one person and I'm doing what I can. Every mechanic that is being worked on for the survival mode will also benefit the story mode.
While it may be intentional or temporary while the game is in Early Access, still, there doesn't seem to be much point in these leaderboards if starting a new game (maybe only if connected to a version change?) resets previous bests (but only if you do start a new game, the boards are not wiped, only those who actively play will get dropped back to the bottom while those who do not play keep their rank), which it apparently does at the moment.
If the rank reset on every version change is intentional, for example to account for changes in difficulty due to new/changed gameplay elements, then the boards should be wiped after each update so that everyone needs to start from scratch.
When examining a component such as a solar panel there is an option to replace the component. It is always enable even though you may not have a solar panel.
The use of chemistry in this game is one of its best aspects, but the management of the three vital elements, Carbon, Hydrogen, and Oxygen, can yet be improved.
The current oxygenator functions by electrolizing water to produce hydrogen and oxygen. The Oxygen is saved, the Hydrogen is presumably released. This means that as Oxygen is consumed, Hydrogen is taken out of the system. This is inherently water-negative. As a result I would reccomend a different mechanism for oxygen production.
Instead of consuming our limited water supply, we should take in CO2 from the surrounding atmosphere. Put it through a co2 filter, and you get breathable oxygen. It's dependent on co2 filters, but they degrade rather slowly.
Instead of consuming the limited water supply, it enables a far more stable regulation of gasses.
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