+4
Under review
Twilight Sparkle 3 months ago in Controls • updated 3 months ago 5

There needs to be an option for mouse control for operating the tablet on PC.


The current control flow is as follows:

*Need to look something up on pad*

Press e

Takes hand off of mouse

right cursor, down cursor, etc

puts hand back on mouse

press e to close.


So, with the current control scheme I'm having to take my hand off of the mouse anyway to be able to operate the tablet.  So making a floating mouse cursor (finger/glove?) to easily and intuitively click on items on the tablet would make it allot less aggravating.  Please at least consider making it a game option.

+2
Completed
jonah237 3 months ago in Controls • updated by Tyler Owen (Lead Developer) 3 months ago 5

Mouse/Camera moves very slow when playing on my system. An option to adjsut would be fantastic

+1
Fixed
Tyler Owen (Lead Developer) 3 months ago in Controls • updated 3 months ago 4

Translated from German post in Steam Forums:


Activate under "Options"> "Controls" "Old Datapad Controls", then I can no longer use the bed and thus no longer save the game. I switch "Alt Datapad Controls" again, then everything works as usual again.


If I go with "Alt Datapad Controls" switched on with a click on "Main Menu" out of the game, it always happens that the resolution (Display Resolution) is adjusted to 640 x 480.


OS: Windows 7 64bit Ultimate


Can someone confirm the two bugs someone?


+1
Fixed
Steve Pinkston 3 months ago in Controls • updated by Tyler Owen (Lead Developer) 3 months ago 9

Starting a new game in sandbox mode, I am finding that I cannot navigate the tablet using either the default 'arrow key' controls nor the alternative 'wasd' controls.  I can activate whatever button happens to be highlighted at the time, but cannot change the 'active button' in any way except for once by accident.  I had an XBox 360 controller plugged in that seemed partially active, and have had troubles in the past with some games not liking the controller, but after unplugging it the problem persists.  

+1
Planned
Twilight Sparkle 3 months ago in Controls • updated by Tyler Owen (Lead Developer) 3 months ago 5

Currently, to add/remove items to/from a container you have to...

Click on crate.

press down (or right)

enter

press down (or right)

enter

...

repeat until done.


This gets pretty old fast and is even more annoying if you are only trying to pull certain items out because of the automatic reset to the top left hand square.


If you have the cursor remember and stay at its current position, the above problems would be greatly reduced.

Ex:

Click on crate

press down (or right)

enter

enter

enter

enter

....

repeat.


The result would be half as many clicks for the player to move the inventory.


0
Not a bug
wrongwayjerry 2 weeks ago in Controls • updated by Tyler Owen (Lead Developer) 1 week ago 6

During one playing session a few days ago I noticed that the datapad would be in "walking mode" when I was walking and I didn't have to hold the shift key. Don't know what caused it and it has only happened once.

0
Could not replicate
wrongwayjerry 2 months ago in Controls • updated 2 months ago 2

The latest update does not allow using WASD on the datapad.

0
Fixed
Mr. Fusion 2 months ago in Controls • updated by Tyler Owen (Lead Developer) 2 months ago 2

If you delete the last (only) photo in the Photos part of the Datapad, it gets "stuck" on the Photos screen: it's still displayed as if it was an existing photo but the Edit menu no longer works as the photo doesn't actually exit anymore.


Additionally, every time you make a single photo then delete it, the photo counter will get increased but never reset to 0 when the (last) photo is deleted. Eg.: take one photo, it will read 001. Delete it, it will still read 001 even though you have no photos. Take another photo, now it will read 002, even though it's the first and only photo you currently have. Delete it and take another one, now it will be 003, while again actually being the only photo you have.

0
Fixed
Mr. Fusion 2 months ago in Controls • updated by Tyler Owen (Lead Developer) 2 months ago 2

When the heart rate display is visible, jumping or getting airborne in any other way causes it to disappear for the duration of not being in contact with the ground, then it reappears on touchdown.


It only happens when standing still or walking, but not while running.


(On a side not not related to the issue itself: it could be useful to add a category here for "User Interface" or something similar, since these kinds of issues are not really graphics nor control related, but currently there's no really suitable category for them.)

0
Planned
drkl0rd2000 2 months ago in Controls • updated by Tyler Owen (Lead Developer) 2 months ago 3

Keyboard mapping.  (Ability to remap movement, action and various other key inputs.)