Your comments

I was at hab Alpha when it disappeared. I then discovered Hab Gamma and when i checked out the crafting area it was back. I returned to Hab Alpha and it was back there also. (I assume that since the plans are globally available that the specific habitat probably doesn't matter). Anyway it is back now and I was able to use it again.

I understand the desire to have this maintenance as part of the narrative of "Robinson Crusoe on Mars" i.e. it is necessary to survive. The first encounter with the habitat and getting things up and running has that tension which i am ok with. If it is part of the story to land on the planet, locate the habitat, discover the problems and fix them all while the clock is ticking (you will die once you run out of power or oxygen) then that is suspenseful and engaging. After that it just becomes a "job" and not a particularly interesting one from a "gameplay" experience. From the players point of view if I spend X time playing the game and a non-trivial amount of time is spent running around a box clicking 10's or 100's of times the "mundane" activity of survival has become the "mundane" activity of playing. The tension is no longer their even though the consequences are real in game terms. Maybe the problem isn't with the concept but rather the mechanic. The systems degrade very quickly relative to everything i am doing. I would expect that an organization that can land humans on Mars would create systems that can last weeks or days without breaking or requiring so much hands on time. Maybe have it fail less often/quickly and also have a communications link between the habitat and your datapad and have it tell you when systems are at critical. Also take away the "click heavy" maintenance aspect and just have it that a part is degraded and the system is running at less than 100% so you are using more than you are producing requiring you to find and replace the component before the time runs out. I know this is partially what it does today but having the communications link avoids the necessity to run to a specific location to get the information you need and to perform repairs which cuts down on the time spent and by only needing to fix one or two things you also reduce the amount of "click, move, check, click, wait, click, wait, click, wait, move, click, move, click, wait". There is a lot of noise which gets in the way of the "game/story". Just my thoughts.

If you are pressed for time, which i am sure you are, i am ok with that. Would you just have it repair the slots and not replace components? That would be my preference in that case. I wouldn't want to have it grab all my stuff from the inventory and then i have to go back and recover components that I need elsewhere.

In my case it happened at Alpha and Beta with the electricity module. I was trying to remove the wires from beta so i could repair the broken electrical unit at alpha.

#2 - yeah i have started taking photos of everything I encounter. I will start doing that - good suggestion.

yep - pretty sure it was a missing wire. added one and now it is back online.

i think i know what is wrong. I don't have enough functional wires.

I found the same rock. Just hadn't gotten around to reporting it yet.

Ah - sorry. You are correct. Works as designed. :-)