0
Under review

Tutorials on how to repair sations or objects should be added

StipMister 8 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 8 months ago 1

The graphics are truly amazing but the only thing that is missing is a real tutorial. Not all players would find the game intuitive and therefore, they should be helped from the start to learn how to repair stuff such as Oxygen stations etc...

 

If there are already tutorials on how to do that, then I think that they should be more visible and straight forward.

 

Apart from that, the game looks amazing and the gameplay is really nice.

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Under review

HELP needs to give clues about what to do next

Stoutman 8 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 8 months ago 12

I've run out of oxygen twice now while trying to get the systems online. I restore the power and things are on inside, then they are off for no reason, with no way to repair? Not sure what needs to be done. Need to add directions or clues of some type. I don't think you want this streamed with how it is right now.

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Fixed

Not enough space in destination after build v0.54

janosikm 8 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 8 months ago 2

After update v0.54, I'm unable to move items from my inventory into storage (both in habitat or containers) and I'm getting "Not enough space in destination". 

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Planned

Game needs a hint on how to get blueprints.

Twilight Sparkle 8 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 8 months ago 4

I was confused for a long time wondering when I was going to find blueprints so I could build stuff.... before I learned I could disassemble items to learn how to make new ones.


Instead of a generic "You need a blueprints in order to build stuff" message.  Maybe change it to....

"You need a blueprint to create an item.  Find a blueprint or create one by disassmbling an object" or something to that effect.

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Not a bug

Hut not enterable. (Is this a bug? Or just not implemented?)

Twilight Sparkle 8 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 8 months ago 4

Found a small hut with a door.  (Size of a small tent)  Had a tower and machinery attached to it with 3 oxygen bottles attached.  Thought it was an emergency shelter (someplace you can stop to eat, drink, sleep) but the door had no interaction.  The only items that could be interacted with were the supply crates nearby and the oxygen bottles (which you could loot).


If it isn't supposed to be entered, there needs to be a visual reason not to.

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Fixed

Water Issue

Kevin Kaiser 8 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 8 months ago 3

I had found a downed satellite and grabbed the supplies. I put all the Consumables in the Hab, but then i went to pull out the water it wouldn't go to my inventory. I reloaded the game, and now my 40+ things of water are neither in my Hab or in my Inventory.

0
Fixed

Item duplication glitch and "cutting tool"

KahMehKahZeh 8 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 8 months ago 5

So I took another crack at the game and found that if you don't have the tools needed for crafting it duplicated components you placed in the screen.


Also I had a pair of scissors that were referenced as a cutting tool as well as 2 other builing tools which I had an was unable to craft. 


Not sure if I had the right stuff.

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Could not replicate

Can not MOVE

KreatorB 9 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 8 months ago 4

I was repairing the the heater pump and was on the right side of the control panel when I clicked on the hatch to the right. I saw my screen kinda slide forward and was no longer able to detach or move away from the heater module. Strange one

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Planned

Suggestion: Load balance module components

PolaricEntropy 9 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 9 months ago 3

Hab modules/WayPoint stations should be able to load balance with components just like the universal hoses do. That is, if you install more then the required components it's going to use the extras to reduce strain on the others. That forces the player to do a trade-off between spending extra components to keep the thing working longer vs saving them for another module. For some things like fuses you might want to install all three in WayPoint stations just so they will last quite long, while for hab modules you decide that since you are around your hab a lot you can spend the extra time checking up on them.

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Completed

Suggestion: Keep save on death

PolaricEntropy 9 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 9 months ago 1

One suggestion would be to not delete a saved game if you die, instead just allow you to continue playing from the last save. Right now I just do a backup if I'm not sure I'm going to make it, but I don't see a reason for punishing the player. It's punishment enough to loose the progress you've made since the last save.