0
Not a bug
wrongwayjerry 2 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 months ago 1

Loaded a new game, found a remote outpost didn't get the achievement. The achievement does say temporary outpost so either i need to keep looking or there is a bug.

0
Fixed
Mr. Fusion 2 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 months ago 2

The portable solar panel, when equipped, is charging the suit even while inside the exterior version of the airlock room. Granted, it's not completely dark in there, but not exactly bright either, so I'd regard this as an issue to be addressed.

0
Completed
Mr. Fusion 2 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 months ago 4

The dust storms currently seem to affect solar panel efficiency only extremely close to their center. I've gotten full recharge rate from a portable panel near a WayStat reporting 20%-ish visibility, and Hab systems were showing full recharge rate already while visual storm effects were still distinctly visible, with what I'd estimate as 70-80% or so visibility (the Hab was roughly half way on a line between a WayStat recently returned to 100% and one showing 48%, a little closer to the 48% end).


I think anywhere where the visibility is not 100% and there is any kind of storm effect visible, solar panels should be affected, with maybe a slight non-linearity towards the center.

0
Fixed
wrongwayjerry 2 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 months ago 2

When first starting out there is a message indicating that I should check the habitat status on one of the consoles in the airlock. I checked the status on both consoles and the message continues to display.


After I get one of the hab units online the message clears and I get a new message about fixing the other parts of the hab. The remaining messages seem to work ok.

0
Fixed
wrongwayjerry 2 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 months ago 1

Initial mission objectives - Heather should be Heater - when you look at the datapad the message has a misspelling.

0
Answered
wrongwayjerry 2 months ago in Gameplay • updated 2 months ago 4

I have found two and did not get the achievement. Probably because I found them prior to achievements being available.

0
Declined
wrongwayjerry 2 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 months ago 2

Not a big deal. Sometimes i take pictures at night and i forget to turn on the flashlight.

0
Completed
Mr. Fusion 2 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 months ago 1

Currently Hab Alpha (and most likely the others too, but they will cool down by the time you find them) appears to start with an above zero internal temperature (possibly +20 C ?), and  then temperature slowly drops from there (usually still being well above zero by the time the player finds it). Since it has been offline for an uknown, but probably long period of time when the player finds it, it should've equalized to close to external ambient temperature typical at that time of day (minus maybe a dampening effect of the insulation, combined with external temp fluctuation between -80 at night and -10 or so at day which would probably average out inside at slightly higher during the night and slighly lower during the day).

0
Fixed
Mr. Fusion 2 months ago in Gameplay • updated by Tyler Owen (Lead Developer) 2 months ago 1

The Electrical unit behaves as if it was on regradless of the state of its power switch: its own dispay and the status screens in the airlock report it as "Operational" all the time and the reserve battery is constantly charged even when the unit is turned off with the power switch. Turning it on/of only affects Hab lighting (and the power drain resulting from that).


The unit will go effecvtively offline only if required components are removed (for example, all fuses are removed), but will resume charging once they are put back, without having to turn the unit on.