0
Not a bug

output_log.txt shows disabled Lighting Effects

norritt 6 years ago updated by Tyler Owen (Lead Developer) 6 years ago 2

I took a look at the file "output_log.txt"  inside "\AppData\LocalLow\Random Seed Games\Lacuna Passage". The log file shows the following lines:



...

(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Turned off Lighting Effects
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Saved Settings File

...

Since the game options show lighting effects to be enabled I wonder, if this is actually a bug in either the game or the log or if lighting effects are currently disabled on purpose and the according setting in the graphics menu is ignored.

0
Planned

Make Waypoint Stations more useful.

norritt 6 years ago updated by Tyler Owen (Lead Developer) 6 years ago 1

Currently the use of waypoint stations feels pretty limited compared to the effort of unlocking and maintaining them. I think it would be nice if those would also function as communication relay between habitats. Possible benefits once the relay grid is active could be:

  • Ability to remotely run diagnostics checks on systems of other habitats on the PDA and/or the habitat computer system
  • Remotely activate and shutdown systems (water reclaimer, reoxygenator, heater, reserve power)
  • Receive alerts about imminent system failures of other habitats.
0
Fixed

Removed components still visible in switch cabinets

norritt 6 years ago updated by Tyler Owen (Lead Developer) 6 years ago 9

When removing (working) components, i.e. fuses, in switching cabinets the components are technically removed (diagnostics will show an empty slot) but they are still visible in the switching cabinet. When repairing the slot of the removed component the component disappears as it is supposed to.

0
Fixed

Full water tanks but no water available

norritt 6 years ago updated by Tyler Owen (Lead Developer) 6 years ago 4

This report addresses the issue I already posted here in the steam forums. I assume that it is useful to have the report here as well for tracking purposes.


Basically what happens is that in one of my habitats the water reclaimer shows "full tanks" while the reoxygenator complains, that it lacks water for oxygen production. Also no drinking water is available. Screenshots illustrating the issue can be found in my steam post linked above.


In my case habitat alpha works fine the problem only occurrs in habitat beta. Others however have reported all habitats being affected.


I attached my savegame for better reproducability. Please not that my character is located at the working habitat to not die of dehydration. To observe the defective habitat you need to walk over to location beta which should be marked on the map.

survivalmode.lpsave

0
Fixed

Repairing through 00:00 breaks fast forward and cannot stop repairs

Jwph 6 years ago updated by Tyler Owen (Lead Developer) 6 years ago 1

I was repairing a hose late at night.  When the clock rolled over to the next day the timer started going normal speed, still said I had 26 minutes to repair and I couldn't disengage from the panel.

0
Under review

new power system terminology

darker99 6 years ago updated by Tyler Owen (Lead Developer) 6 years ago 6

I've started my first playthrough since your overhaul of the electric system, and while it so far seems to work OK, there is one thing that as an Electrical Engineering student makes my heart cringe: the use of the term "Power Units" on the systems terminals.


It just so happens that power does have a unit, and that unit is called the Watt (W). Would you sleep for 6 "time units", eat lentils worth 150 "nutrition units" or have 6.6 "volume units" of oxygen in storage? Probably not, so why use "power units" as a measure of power?


You might argue you want to keep the game comprehensible for everyone rather than 100% realistic, but then I'd counterargue that you do use the term "sol" rather than "day", and that most people know that Watt has something to do with electricity consumption/production. Just for the sake of immersiveness, I urge you to change "Power Units" into "W" or "kW". Similarly, in the habitat status screen you could mention the charge as (kilo)watt-hour (Wh or kWh) rather than just as a percentage, similar to how you display the oxygen and water. Also, when talking about battery charge, you should use the term Energy rather than Power (as an analogy, energy is the amount of fuel in your car's tank, while power is l/km (gallon/mile for Americans)). In short, what now shows up as "Reserve Power: 39.9%" in the habitat panel should IMO be changed into "Reserve Energy: 123.4 kWh [39.9%]".


The good thing is that such a change would purely be textual. "Real" electricity works with "Power Units" as well (except that they have the name Watt), so nothing would have to be changed to the power system itself. Perhaps you'd just want to scale the number to get a more realistic result; as a reference, you could probably assume a 30%-ish solar panel efficiency when the game takes place, while the Viking 1 lander measured around 500 W/m2 (source: https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19890018252.pdf), resulting in around 150 W (0.15 kW)  per square metre solar panel.

0
Under review

LP causes laptop to overheat

darker99 6 years ago updated by Tyler Owen (Lead Developer) 6 years ago 3

I recently started my first playthrough since last September, and I suddenly started having huge problems with my laptop overheating (I had some problems with the older version, but nothing as bad as this).


Now, I know my laptop has heating problems, but few are as bad as with Lacuna Passage. I'm basically forced to run LP on integrated graphics, since as soon as I switch to dedicated, the temperature keeps rising until an emergency power-off happens, irrespective of the graphics settings used (to make matters worse, alt-tabbing keeps LP updating graphics at 100% GPU so I can't use that to cool down temporarily). As said, I have more heating problems, but I can nevertheless run modern games with much more complicated graphics like Witcher 3, AC Origins, Kingdom Come Deliverance etc. without ever suffering an emergency power-off.


This is not a very helpful bug report, I know, since I unfortunately can't provide you with a lot of details as to where exactly it goes wrong. I nevertheless hope you can somehow pinpoint where the problem is and fix or optimise it, as I suffer a below-20 framerate on my integrated card. Perhaps an option to limit FPS would be a workaround?


OS: Windows 10 64 bit (until you release a Linux version)
GFX card: Radeon R9 m265x

0
Under review

When reloading the page while viewing a toptic

Noobeater 6 years ago updated by Tyler Owen (Lead Developer) 6 years ago 1

When viewing a topic and reloading the page, it counts as another view. Even if its the same person, I'll recommend to make a profile restriction. If the profile already viewed the topic, and reloads or views it again, the view counter will not rise.

0
Answered

Hab airlock cycle delay removed?

Mr. Fusion 6 years ago updated by Tyler Owen (Lead Developer) 6 years ago 1

I don't know if this is an intended change, but it seems that currently entering/exiting a habitat (going through the airlock cycle) effectively doesn't take any in game time at all, while previously exiting took about 40 minutes and entering about 20, if I recall correctly.

0
Planned

Datapad causing static noise

Mr. Fusion 6 years ago updated 6 years ago 3

When the datapad is up while on EVA, a low, cyclic static / crackling noise can be heard constantly. It does not happen when inside a habitat (no idea about tents).