Your comments

You're right. The click trigger for the storage container was blocking the view trigger for discovery. Fixed for next release.

Good catch. Not intended. I'll try to address this next time I need to rebuild the lighting in the habs.

Made this its own topic. I'll be getting back to the design of the screen soon and I'll include a fix to prevent this from happening.

Sorry it took me awhile to get back to this. Are you certain that your hab reserve battery was not charging? It may have just been a bug with the status display, but I haven't experienced this so I'm not sure how to reproduce it.

This is a detail that I will address eventually. I kind of just glossed over the realism of it in order to get pop tents out and working because I wanted to prioritize the ability to save your game while on an EVA. I'll get back around to this in time.

I knew this was a possibility, but I just hadn't encountered it so I didn't prioritize an edge case solution for it yet. The ones you proposed would work nicely. I'll plan on implementing something soon.

Good point. I think I've found a solution that works via renaming the files. Will be in patch update soon.

Thanks. The speed change wasn't getting properly checked due to a change to the loading/unloading process. Should be fixed in patch update in the next couple days.

Seems like this has always been a problem. I've now implemented a proper delay before reenabling the left click for object interaction after lowering the datapad. Thanks for the reports. Will be out in the next patch update.