Your comments

Got it figured out. Thanks for the report. Fix in next update.

It seems to be happening only the first time you open a container in the current game session. I should be able to get this fixed for the next update.

I've got this fixed for the next update.

I've implemented a maximum travel between frames so that it shouldn't jump too much even during framerate hiccups. In my testing it appears to be much smoother now. Will be in next update.

I've adjusted the clamping on the effect so that this should no longer happen. Will be out in next update.

Yeah, I kinda pushed out the HUD bobbing effect before it was well tested. I'm working on improvements. Most of the jitter is coming from framerate hiccups that I'm also addressing.

I may revisit this at some point, but as it stands right now running the heater, reoxygenator, or water reclaimer does require some charge in the reserve battery and charging the reserve battery at all (even from solar panels connected to other modules) requires the electrical module to be operational. I can understand your reasoning above and I may make those changes, but I'm reluctant to do so until I can be sure that the already implemented changes have not caused other problems elsewhere.

I'm getting a fix out for 21:9 monitors in the next update, but I'll probably hold off on the 5:4 support changes until a bit later. That seems to be a very rare aspect ratio and it will take a bit of extra work to have the UI elements repositioned dynamically based on that configuration.

Sorry, I misread your original post. I'll take a look at a fix.

I believe this should be fixed for the next patch update.