Your comments

Driveable vehicles, caves, and greenhouses are all planned additions. But this will not be a colony simulator. This is purely a solo astronaut sim since that is what our story mode will focus on eventually. Thanks for playing and I look forward to hearing more from you as we release more content.

I got an email notice about the portable solar panel charge rate still not being correct in a dust storm. Was that comment deleted? Just checking in case I do need to investigate that.

Yeah, easy fix. There was a dependency, as you found, that required part of the habitat unloading code to run in order to allow breathing sounds. Will be in hotfix soon.

Yeah, I noticed this too. Will be in hotfix soon.

Good catch. I did have code in place to set the starting temps of the habs to be roughly equal to the exterior temp when starting a new game, but those values were getting overwritten by a function that was being called unnecessarily. Fixed for the hotfix coming soon.

Should be fixed as a side effect of the electrical module "always on" bug being fixed. In hotfix soon.

Sorry, I've had a busy weekend, but I'm going to put out a hotfix for the electrical module issue soon which should also resolve some of the related issues that have been posted.