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Just thought I would add to this thread to point out that you can now eat food while inside a deployed pop tent when you are away from your hab. The health decay rate for being starved will also be adjusted soon so that you will last roughly 7-9 days without food. Currently there is a bug that makes you last only about 2 days without food.

I think what might be happening here is that you might have found a crafting plan for oxygen filled canisters as an item in a supply cache which is making the option to craft one always available. I'm making sure in the next patch that you will not be able to find a crafting plan for oxygen filled canisters as an item.

It's probably because I'm not clamping the value at 100. I'm probably just preventing adding more to the total once the total is over 100. So if you are at 99.9% and it generates 0.5% it goes up to 100.4% and then stops adding more since it's over 100. I've made this mistake before so I'll check and fix it.

Can anyone check if this is still in build 0.59.1? I have never experienced it on my mac I use for testing so I don't know if this has been fixed by updating the game engine.

Yeah, I don't know what happened here, but I've got it fixed now for a patch soon.

I have now been able to recreate the alt-tabbing issue. Both seem like they might be bugs with Unity that I will have to code around. Might take me a little while to test since it requires a full build every time I try a fix, but I should be able to get this sorted out.

In the version I uploaded to Steam I was able to recreate the issue of the list not incrementing properly, but I was not able to recreate the alt-tabbing issue. For some reason though, I can't seem to recreate the incrementing issue in the editor while testing. Which makes it much harder to pinpoint the issue, but I think I'll be able to figure it out eventually.

I'm guessing that this is a result of upgrading Unity to the latest version. I'll check what might have happened to the resolution options in the transition.

I don't recall making any changes to that terrain tile or object placement, but you are right that it is submerged. I've moved it a bit for a patch soon.