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I'm marking this as not a bug since the primary post topic is just how Steam operates. Others can follow the link Mr. Fusion posted to see progress on the location discovery bug fix.

Yes, this is something I'm already planning. Here's my current idea for better crafting management:


The crafting plans listed in the documents app would have all the required materials and tools for each item and then there would be an option to "track" a crafting plan. Tracking might then highlight materials in any container that would satisfy the crafting plan you have selected so that you would know to withdraw them.

This is a great idea. I'll see when I can get around to something like it.

I also really like this idea and it has been something I've considered doing for a long time. Just finding the right way to do it and when to prioritize it will be the hard part. There are lots of other features, big and small, that I'd like to tackle first.

That's an interesting suggestion that I hadn't considered. From a design standpoint I'm reluctant to implement a variable rate of time, since that could introduce all kinds of interesting bugs, but I can see how from a gameplay perception standpoint it might be reasonable. I'll certainly look into it. Thanks for the suggestion.

While I commend your creative problem solving, obviously I will need to implement a more intuitive solution. I'll start thinking about some kind of checklist system for a selected plan so that you can see the required materials while exploring the contents of other containers or your own inventory.

I was thinking that it would still "convert" into bottles in your inventory when you withdraw it, but you would access the withdraw option separate from the storage units by clicking on the kitchen faucet or something like that. Then it would be like a storage unit specifically for water that you would withdraw in any quantity you choose.

I'll think of ways to make this more obvious. Not a bug, as has been mentioned, but I'll think about your suggestion.

This is something I have wondered about myself. I like all the items having "physical" icon representations, but I agree that perhaps an "abstract" representation in this case might be warranted. I'll think about how I can compromise on this. I'm considering separating the water reserves from the storage completely. This way you could store bottles of water in the hab storage with storage space being the only concern, then you could "withdraw" water from the reserves by using the tap in the kitchen or the bathroom and put it in bottles.

Some food items do provide a very small reduction of your exhaustion level, though often at a small expense of your health. Chocolate for example, since it has caffeine. However, it turns out that there was a misplaced decimal for water improving your exhaustion level. It was intended to reduce your exhaustion by 1%, but it is currently reducing it by 10%. As you can see, this is probably why exhaustion is nearly irrelevant if you can reduce your exhaustion by 50% just by drinking 5 waters (enough to bring hydration to full). I've brought this back to the intended 1% just to function as a small "refreshing" effect on your exhaustion. Fix will be in next update.