Your comments

Sleeping for 0 hours is not intended, but I can see why players might want it for saving so I will make it accessible when decreasing the timer. Should be in the next update.

You should be able to attach it here directly in a response. Thanks.

I realized I forgot to ask you for your save file in this instance. Do you still have a game save where the discovery is not being registered?

This should be fixed in the next update.

Okay, I think I've fixed this, but the problem is that all these rocks are randomized from a random seed (our namesake haha). This random seed is the same for everyone that plays the game. This way all the rocks should appear in the same locations for everyone even though I didn't place any of them by hand. So by changing the randomization in this region it will change potentially every rock in a large area of the map. By fixing this one rock I may have just caused others to screw up their positions. It's just very hard to validate them all, so there may be new floating rocks for others to report now after the next update. Hopefully not though :)

Thanks. I'll check on the randomization for that hab.


And I suppose you could say those dust clouds were left on accidentally on purpose. Testing for placing them over the rest of the map. Working on that as part of the dust storm update right now.

Thanks. This is a known issue, but it has just been low on my fix priority list.

Ah yes, the best kind of bug. Hard to say what's going on, but I could probably just place a second floor collider just below the one present in the airlock, which would hopefully work as a fallback collider if the other one fails again.