Your comments

I'll recheck this collision issue. Hopefully it's not related to the loading issue, but I'll try to track it down.

Part of me wants to list this as "Could not replicate", but that would mark it as closed and just because I'm not experiencing a performance drop in this region doesn't mean that you aren't. I've explored the area in the editor and tried to look for any rendering or processing differences from other similar regions and I just can't find anything. There aren't any hidden objects or terrain features. There doesn't seem to be anything wrong with the North-Eastern habitat either. All of the habitat locations cause a minor slow-down when they are within the camera bounds, but on most machines that is barely noticeable. I thought that maybe an entire terrain tile was getting loaded in twice, since I have had a bug with that in the past, but that doesn't seem to be the case here. I've entered and exited the North-Eastern habitat several times and can't tell what might be the problem.


The fact that your machine seems to be having drive activity during freezes might imply that there is a ram issue where the game is needing to use disk space rather than quick access memory. How many GBs of ram does your system have and are you running on a 64 bit OS? Perhaps the specific arrangement of map details in this region is just enough to push the game past your system's ram limit? I'm honestly not sure what else could explain it, but I'd love to hear if others experience the same slow down in the same locations.

Sorry, I didn't read your post thoroughly enough. That is an interesting idea, though it (and my suggestion) does kind of take the troubleshooting feel away from the repair process a little bit. I'll have to think about that.

I'm considering adding a "Repair Entire Module" option at the main console for each of the four exterior modules. This would be a decent time investment (around 3-6 hours depending on the current integrity of all the components), but it would also save you the time of going around and clicking on each individual component. Do you feel like that would be a good option?

Actually, gonna hold off on the hotfix until I get a few other issues fixed next week.