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Ah, I figured this one out. In the last update I made the Replace button check to make sure you have one or more of the required components needed to replace an empty slot and if you don't it disables the button. Only problem is that this is the same button used for removing items and I wasn't re-enabling the button when trying to remove an item. So if you have previously clicked on a slot that you don't have a replacement component for then the "Remove" button would be disabled for the next slot you tried to remove an item from. You could re-enable it by restarting the game or just by clicking on a component slot that you did have a replacement for in your inventory. Update will come before the weekend, but until then you can re-enable the button for yourself with the above steps if it happens again.

Thanks. I'll see if I can create a safety check to prevent this.

Yeah, this is why it's been hard for me to pin down. I haven't been able to recreate the bug except for one instance which led to a prior fix, but now that fix seems to be not working again for some people.

Can anyone confirm if you simply didn't have enough space in your inventory to remove the components? Also, is the slot integrity a factor for anyone other than azhockeynut. Just trying to eliminate other possibilities. Thanks everyone.

That was pretty much exactly my thinking. Also, I didn't want there to be randomized items in the first pod because people might just restart until they get "better" randomized supplies. So every time you spawn with mostly the same items. The only ones that are variable are components necessary to repair the very first hab. So you will always be able to repair the first hab unless you screw something up.

Thanks for the feedback. Some of the things you mentioned I'm definitely planning, and others I'm still gauging feedback. A reminder to everyone here that I am the only dev currently so every little mechanic and development goal takes a lot of planning and time to implement. And that's on top of fixing bugs for already existing mechanics. The next big feature addition is hopefully going to be dust storms and then we will see from there. Thanks again!

Thanks for the reports everyone. I'll be working on a fix, but since it is tied to save files it makes it a bit harder to pin down.

Haha, it might sound only that easy... but changes can have a cascading effect on other systems if I don't take the time to do it right.