Your comments

Yep, I'm planning the ability to expand or repair the reserve battery supply much in the same way that you can expand and repair your oxygen and water reserves by using tanks. Also, RTGs are currently present in the game but they are relatively rare spawns. They are buried far from the main habs and marked by radiation flags. Placing them in the RTG slots will power that entire module day and night with no need for solar panels, however, in a future update this will be balanced with the possible failure of the RTG units which would cause radiation exposure.

I really love both ideas, and in fact they are both aspects I have been toying with for a while now as well. Right now my priorities are in stabilizing the current suite of game features, but I will absolutely be adding things like your suggestions soon. I appreciate the feedback.

I could have sworn that in my research I found that they no longer support the use of food bars in the EVA suits for precisely the crumb issue that you noted, but it's conceivable that they might find some other solution by the time a Mars mission is launched. I'll certainly look into it more.

I'm working on a balance update right now that will reduce the rate that those stats decay slightly. I'll keep massaging it a bit over time to find the right mix of survival and exploration. The update should be available in the next day or so.

A fix for the sleep timer mouse input bug will be in 0.55p3 soon.

A fix for the sleep timer mouse input bug will be in 0.55p3 soon. I'll be looking into the other issue with the resolution as well.

You should probably read the in-game user manuals. If you replace components while the power is still on there is a chance that they will break :)

This would be pretty easy to implement, but I'm trying to limit addition inputs and controls until I finalize a button remapping option and controller support, so it may not get implemented until I do all those at once. Thanks for the suggestion.

I agree that more could be done to warn the player. When you are inside you don't have your helmet hud to provide you warnings like you do when you are outside, so I'm looking into warning lights and other such indicators that could be inside the hab to alert you to low power levels and things like that. Thanks for the suggestion.